Sealed Lava
Cinder Seal rank 1 + Lava Missile rank 1
Lava Missile deals 10% more damage when it consumes your Cinder Seal.
A fire and wind caster. Pyromancy prepares targets with burns and seals, Aeromancy finishes them with moving wind attacks and brief control, Cataclysm calls warned destruction onto a chosen spot, and Channeling manages mana, movement and limited defences.
Your direct fire hits leave a Cinder mark for four seconds. Your next direct wind hit against that enemy consumes the mark to deal 8% more damage.
You earn 1 skill point (SP) for every character level from level 2, up to 354 SP at level 355. Each skill has ranks; every rank costs SP and needs a minimum character level. Levelling up never upgrades a skill on its own.
Each of the four branches starts with an entry skill. Deeper skills need a prerequisite and some SP already spent in the same branch. Every branch ends in an ultimate, and you can learn at most 2 ultimates. You can spend in all four branches.
A synergy connects two learned skills and changes how they work together. You unlock synergy slots at levels 30, 100 and 200. Connecting one uses a Sorcerer Charm; disconnecting is free.
An Amnesia Potion refunds purchased skill points and clears your synergies, so you can rebuild. Utility ranks use the same SP budget and have their own level and prerequisite requirements. Basic Attack is free.
Pick a character level, then learn skills. Click a skill to read it, double-click to learn a rank, right-click to refund one. Share your build with the link button.
Descriptions are the in-game text. Rank values are shown for every rank; bold numbers change at that rank. "% base" means a percentage of the skill's base formula for your character.

Fire pressure, bounded burning and narrow coverage
Fire a homing fire missile at an enemy.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Mana cost | 25 | 25 | 25 |
| Range | 9 m | 9 m | 9 m |
| Cooldown | 3 s | 3 s | 3 s |
| Damage | 92% base | 103% base | 114% base |
| Maximum enemies | 1 | 1 | 1 |
Synergies: Sealed Lava
Launch a fireball that jumps between nearby enemies. Later hits deal 65% of the spell's base damage.
Requires: Lava Missile rank 1 · SP already spent in Pyromancy: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Damage | 78% base | 78% base | 78% base |
| Chain hit damage | 60% base | 60% base | 60% base |
| Range | 8 m | 8 m | 8 m |
| Mana cost | 65 | 65 | 65 |
| Chain hop range | 3 m | 3 m | 3 m |
| Maximum enemies | 2 | 3 | 4 |
| Cooldown | 12 s | 12 s | 12 s |
Synergies: Burning Burst
Increase the critical chance of your direct Sorcerer spell hits.
Requires: Lava Missile rank 1 · SP already spent in Pyromancy: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Primary direct critical chance added | +2 pts | +4 pts | +6 pts |
Send a short wave of fire through enemies in front of you.
Requires: Lava Missile rank 1 · SP already spent in Pyromancy: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 55 | 55 | 55 |
| Cooldown | 10 s | 10 s | 10 s |
| Damage | 78% base | 78% base | 78% base |
| Range | 6 m | 7 m | 8 m |
Synergies: Fanned Wave
Fire a missile that damages an enemy and burns them for four seconds.
Requires: Fire Burst rank 1 · SP already spent in Pyromancy: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Damage per tick | 9% base | 13% base | 17% base |
| Ticks / charges | 4 | 4 | 4 |
| Applied status duration | 4 s | 4 s | 4 s |
| Damage | 32% base | 32% base | 32% base |
| Mana cost | 30 | 30 | 30 |
| Range | 8 m | 8 m | 8 m |
| Maximum enemies | 1 | 1 | 1 |
| Cooldown | 12 s | 12 s | 12 s |
Synergies: Burning Burst, Smoke Messenger, Cinder Firestorm
Send a narrow beam of fire through enemies in a line.
Requires: Fire Burst rank 1 or Fire Wave rank 1 · SP already spent in Pyromancy: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Mana cost | 80 | 80 | 80 |
| Cooldown | 15 s | 15 s | 15 s |
| Damage | 83% base | 83% base | 83% base |
| Range | 10 m | 12 m | 14 m |
Synergies: Focused Beam
Hit an enemy with fire and mark them for six seconds. Your next direct fire hit against them deals bonus damage.
Requires: Fire Wave rank 1 · SP already spent in Pyromancy: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Applied status duration | 6 s | 6 s | 6 s |
| Damage | 30% base | 30% base | 30% base |
| Mana cost | 25 | 25 | 25 |
| Range | 8 m | 8 m | 8 m |
| Maximum enemies | 1 | 1 | 1 |
| Marked-hit damage bonus | 12% | 16% | 20% |
| Cooldown | 12 s | 12 s | 12 s |
Synergies: Sealed Lava
Increase your direct fire spell damage, excluding chain jumps and burns.
Requires: Fire Beam rank 1 or Ignition rank 2 or Cinder Seal rank 2 · SP already spent in Pyromancy: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Fire spell damage bonus | 6% | 12% |
After a warning, unleash a powerful fire explosion at a chosen spot.
Requires: Pyromancer rank 1 · SP already spent in Pyromancy: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Warning delay | 0.75 s |
| Area radius | 5 m |
| Cooldown | 75 s |
| Mana cost | 180 |
| Damage | 100% base |
Synergies: Focused Cataclysm

Wind delivery, brief control and movement
Fire a wind missile at an enemy.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 3 s | 3 s | 3 s |
| Range | 8 m | 10 m | 12 m |
| Damage | 92% base | 92% base | 92% base |
| Maximum enemies | 1 | 1 | 1 |
Synergies: Pressured Missile
Launch a wind projectile that returns to where you cast it. It can hit each enemy once on the way out and once on the way back.
Requires: Wind Missile rank 1 · SP already spent in Aeromancy: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Damage | 80% base | 90% base | 100% base |
| Mana cost | 45 | 45 | 45 |
| Range | 8 m | 8 m | 8 m |
| Passes | 2 | 2 | 2 |
| Cooldown | 12 s | 12 s | 12 s |
Synergies: Smoke Messenger
Every few wind spells you cast, gain a small shield that absorbs direct damage for four seconds. Its strength scales with your magic level.
Requires: Wind Missile rank 1 · SP already spent in Aeromancy: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Wind spells per shield | 5 | 4 | 3 |
| Shield strength | 100% base | 125% base | 150% base |
| Shield duration (s) | 4 | 4 | 4 |
Send a gust of wind forward, damaging and briefly slowing enemies.
Requires: Wind Missile rank 1 · SP already spent in Aeromancy: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Applied status duration | 2 s | 2 s | 2 s |
| Damage | 74% base | 74% base | 74% base |
| Mana cost | 40 | 40 | 40 |
| Range | 8 m | 8 m | 8 m |
| Slow strength (%) | 15 | 20 | 25 |
| Cooldown | 10 s | 10 s | 10 s |
Synergies: Fanned Wave, Crosswind Field
Strike enemies in front of you with a close-range wind attack.
Requires: Wind Messenger rank 1 · SP already spent in Aeromancy: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana cost | 35 | 35 | 35 |
| Range | 2.9 m | 2.9 m | 2.9 m |
| Cooldown | 8 s | 8 s | 8 s |
| Damage | 70% base | 85% base | 100% base |
| Maximum enemies | 1 | 2 | 4 |
Send a tornado forward, damaging enemies again every half second while they stay inside.
Requires: Wind Messenger rank 1 or Gust rank 1 · SP already spent in Aeromancy: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Mana cost | 80 | 80 | 80 |
| Cooldown | 18 s | 18 s | 18 s |
| Damage | 120% base | 120% base | 120% base |
| Range | 8 m | 9 m | 10 m |
| Tick interval | 0.5 s | 0.5 s | 0.5 s |
| Pulses / shots | 12 | 12 | 12 |
Synergies: Rising Tornado
Send an aimed gust that roots the first enemy hit for 1/1.25/1.5 seconds without dealing damage. It can miss or be blocked; control-immune enemies are unaffected. Roots do not prevent casting and are not removed by a Slow cleanse.
Requires: Gust rank 1 · SP already spent in Aeromancy: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana cost | 35 | 35 | 35 |
| Duration | 1 s | 1.25 s | 1.5 s |
| Cooldown | 16 s | 16 s | 16 s |
| Range | 8 m | 8 m | 8 m |
| Maximum targets | 1 | 1 | 1 |
Synergies: Bound Tempest, Bound Current
Your direct wind spells deal more damage to enemies slowed by your spells.
Requires: Tornado rank 1 or Wind Strike rank 2 or Wind Snare rank 2 · SP already spent in Aeromancy: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Wind damage bonus against your slow | 8% | 16% |
Strike a chosen area with three wind pulses, one second apart, damaging and briefly slowing enemies.
Requires: Windcraft rank 1 · SP already spent in Aeromancy: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Warning delay | 0.5 s |
| Cooldown | 75 s |
| Applied status duration | 2 s |
| Tick interval | 1 s |
| Mana cost | 160 |
| Pulses / shots | 3 |
| Area radius | 5 m |
| Slow strength (%) | 25 |
| Damage | 55% base |
Synergies: Bound Tempest

Warned ground pressure and positional payoff
After a warning, strike a small area with two fire pulses, one second apart.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Warning delay | 0.6 s | 0.6 s | 0.6 s |
| Cooldown | 6 s | 6 s | 6 s |
| Area radius | 2 m | 2.5 m | 3 m |
| Tick interval | 1 s | 1 s | 1 s |
| Mana cost | 35 | 35 | 35 |
| Range | 8 m | 8 m | 8 m |
| Pulses / shots | 2 | 2 | 2 |
| Damage | 59% base | 59% base | 59% base |
Synergies: Crosswind Field
Create a wind field that briefly slows enemies as they enter. Each enemy is slowed once per field.
Requires: Cinder Field rank 1 · SP already spent in Cataclysm: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Warning delay | 0.5 s | 0.5 s | 0.5 s |
| Area radius | 2.5 m | 2.5 m | 2.5 m |
| Applied status duration | 2 s | 2 s | 2 s |
| Mana cost | 35 | 35 | 35 |
| Range | 8 m | 8 m | 8 m |
| Slow strength (%) | 20 | 25 | 30 |
| Duration | 6 s | 6 s | 6 s |
| Cooldown | 14 s | 14 s | 14 s |
Synergies: Rising Tornado, Updraft Flashpoint
Your direct fire spell hits restore health based on damage dealt.
Requires: Cinder Field rank 1 · SP already spent in Cataclysm: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Life stolen (%) | 2 | 3 | 4 |
Briefly root up to three enemies within three metres for 0.75/1/1.25 seconds. Stops movement without dealing damage, interrupting casts or granting protection. Control immunity prevents the root.
Requires: Cinder Field rank 1 · SP already spent in Cataclysm: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Warning delay | 0 s | 0 s | 0 s |
| Pulses / shots | 1 | 1 | 1 |
| Area radius | 3 m | 3 m | 3 m |
| Maximum targets | 3 | 3 | 3 |
| Cooldown | 18 s | 18 s | 18 s |
| Duration | 0.75 s | 1 s | 1.25 s |
| Mana cost | 40 | 40 | 40 |
Synergies: Arresting Meteors
Cause a fire explosion in a small area after a short warning.
Requires: Updraft rank 1 · SP already spent in Cataclysm: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Warning delay | 0.6 s | 0.6 s | 0.6 s |
| Area radius | 2 m | 2 m | 2 m |
| Damage | 150% base | 190% base | 230% base |
| Mana cost | 50 | 50 | 50 |
| Range | 8 m | 8 m | 8 m |
| Cooldown | 12 s | 12 s | 12 s |
Synergies: Updraft Flashpoint
Call down three meteor strikes in a chosen area, one second apart.
Requires: Updraft rank 1 or Thermal Arrest rank 1 · SP already spent in Cataclysm: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Damage | 72% base | 72% base | 72% base |
| Warning delay | 0.8 s | 0.8 s | 0.8 s |
| Area radius | 2.5 m | 3 m | 3.5 m |
| Tick interval | 1 s | 1 s | 1 s |
| Mana cost | 100 | 100 | 100 |
| Range | 10 m | 10 m | 10 m |
| Pulses / shots | 3 | 3 | 3 |
| Cooldown | 22 s | 22 s | 22 s |
Synergies: Arresting Meteors
Send a broad wind attack forward, damaging and briefly slowing enemies.
Requires: Thermal Arrest rank 1 · SP already spent in Cataclysm: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Applied status duration | 2 s | 2.5 s | 3 s |
| Damage | 72% base | 72% base | 72% base |
| Mana cost | 45 | 45 | 45 |
| Range | 7 m | 7 m | 7 m |
| Slow strength (%) | 20 | 20 | 20 |
| Cooldown | 14 s | 14 s | 14 s |
Synergies: Pressured Missile
Increase the direct damage of your Sorcerer ground-area spells.
Requires: Meteor Shower rank 1 or Flashpoint rank 2 or Pressure Front rank 2 · SP already spent in Cataclysm: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Ground-area damage bonus | 6% | 12% |
Prepare a firestorm over the selected area with a two-second casting action. Seven powerful waves strike one second apart; enemies take damage only while they remain inside.
Requires: Scorched Confluence rank 1 · SP already spent in Cataclysm: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Warning delay | 1 s |
| Cooldown | 80 s |
| Tick interval | 1 s |
| Mana cost | 180 |
| Range | 10 m |
| Pulses / shots | 7 |
| Area radius | 4 m |
| Damage | 90% base |
Synergies: Cinder Firestorm

Finite mana defense, recovery and preparation
While your Mana Shield spell is active, damage it absorbs costs 10/15/20% less mana by rank. Requires the Mana Shield utility; the Mana Shield Ring alone is unaffected.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Mana Shield absorption cost reduced (%) | 10 | 15 | 20 |
Synergies: Shielded Healing
Restore your health. Shares a cooldown with Light Healing.
Requires: Shield Mastery rank 1 · SP already spent in Channeling: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Healing | 100% base | 105% base | 110% base |
| Cooldown | 4 s | 3 s | 3 s |
| Mana cost | 70 | 65 | 60 |
Synergies: Shielded Healing
Reduce the mana cost of Wind Snare, Elemental Conversion, Intense Healing and Ultimate Healing.
Requires: Shield Mastery rank 1 · SP already spent in Channeling: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Support mana-cost reduction | 5% | 10% | 15% |
Consume your own active Cinder on an enemy within 8 metres to restore 45/60/75 mana. Costs 10 mana and sacrifices the Cinder wind-damage bonus. Requires a living, reachable enemy; excess mana is lost.
Requires: Shield Mastery rank 1 · SP already spent in Channeling: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 10 | 10 | 10 |
| Mana returned | 45 | 60 | 75 |
| Cooldown | 18 s | 18 s | 18 s |
| Range | 8 m | 8 m | 8 m |
| Maximum targets | 1 | 1 | 1 |
Increase your mana regeneration.
Requires: Intense Healing rank 1 · SP already spent in Channeling: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana every 4 s | 4 | 8 | 12 |
Synergies: Bound Current, Overdrive Current
Restore a large amount of your health.
Requires: Intense Healing rank 1 or Elemental Conversion rank 1 · SP already spent in Channeling: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Mana cost | 120 | 120 | 120 |
| Cooldown | 8 s | 6 s | 4 s |
| Healing | 80% base | 90% base | 100% base |
Increase the damage of your next direct Sorcerer attack spell cast within six seconds. The bonus is spent when you cast, even if you miss.
Requires: Elemental Conversion rank 1 · SP already spent in Channeling: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana cost | 25 | 25 | 25 |
| Duration | 6 s | 6 s | 6 s |
| Cooldown | 16 s | 16 s | 16 s |
| Next-cast damage bonus | 12% | 16% | 20% |
Synergies: Focused Cataclysm, Focused Beam
Increase your maximum mana, based on your vocation and level before equipment bonuses.
Requires: Ultimate Healing rank 1 or Mana Current rank 2 or Elemental Focus rank 2 · SP already spent in Channeling: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Maximum mana bonus | 5% | 10% |
For eight seconds, increase your direct fire and wind spell damage by 15% and halve the cooldown of fire and wind spells you cast.
Requires: Scholarly Confluence rank 1 · SP already spent in Channeling: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Mana cost | 100 |
| Duration | 8 s |
| Cooldown | 80 s |
| Primary direct damage bonus | 15% |
Synergies: Overdrive Current
Learn both skills at the listed ranks, then connect the synergy in a free slot (levels 30, 100 and 200). Connecting uses a Sorcerer Charm.
Cinder Seal rank 1 + Lava Missile rank 1
Lava Missile deals 10% more damage when it consumes your Cinder Seal.
Ignition rank 1 + Fire Burst rank 1
Fire Burst's first hit deals 15% more damage to an enemy burning from your spells.
Gust rank 1 + Fire Wave rank 1
Fire Wave deals 15% more damage to enemies still slowed by your Gust.
Elemental Focus rank 1 + Cataclysm rank 1
Using Elemental Focus to empower Cataclysm increases its damage by another 10%.
Ignition rank 1 + Wind Messenger rank 1
Wind Messenger deals 10% more damage on each pass to enemies still burning from your spells.
Pressure Front rank 1 + Wind Missile rank 1
Wind Missile deals 15% more damage to enemies still slowed by your Pressure Front.
Updraft rank 1 + Tornado rank 1
Tornado deals 15% more damage to enemies still slowed by your Updraft.
Wind Snare rank 1 + Tempest rank 1
Tempest deals 10% more damage when committed while a living enemy within 5 metres is still rooted by your Wind Snare. The enemy must be on your floor and reachable.
Updraft rank 1 + Flashpoint rank 1
Flashpoint deals 20% more damage to enemies still slowed by your Updraft.
Thermal Arrest rank 1 + Meteor Shower rank 1
When Thermal Arrest successfully roots an enemy that was not already rooted, your next Meteor Shower committed within four seconds deals 10% more damage. One opportunity per Arrest cast.
Ignition rank 1 + Firestorm rank 1
Firestorm deals 10% more damage to enemies still burning from your Ignition.
Gust rank 1 + Cinder Field rank 1
Cinder Field deals 15% more damage to enemies still slowed by your Gust.
Shield Mastery rank 1 + Intense Healing rank 1
Intense Healing restores 15% more health when cast while your Mana Shield spell is active and you have mana.
Wind Snare rank 1 + Mana Current rank 1
Wind Snare rooting an enemy refunds 15 mana.
Elemental Focus rank 1 + Fire Beam rank 1
Using Elemental Focus to empower Fire Beam makes it deal 10% more damage.
Elemental Overdrive rank 1 + Mana Current rank 1
Elemental Overdrive costs 30 less mana.
Buy each rank from the same skill-point budget as your tree skills. Utility spending does not open branch gates. Basic Attack is free; reaching a level does not automatically buy a utility rank.
Light a fire for cooking.
Create a light to illuminate your surroundings.
Remove poison from yourself.
Create food.
Restore a small amount of your health.
For 15 seconds, all damage you take drains your mana instead of your health, one mana per damage. The shield breaks for good when your mana runs out. Costs 20 mana, 30s cooldown.
Increase your movement speed by 10/15/20% for 30 seconds. Costs 60 mana each cast. Recasting refreshes the duration without stacking speed or banking time. Costs 2 SP per rank.
Thyranya is in pre-alpha. Skill values can change between updates. This page is generated from the current game data.