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Fire & wind · skills & build planner

Sorcerer

A fire and wind caster. Pyromancy prepares targets with burns and seals, Aeromancy finishes them with moving wind attacks and brief control, Cataclysm calls warned destruction onto a chosen spot, and Channeling manages mana, movement and limited defences.

Sorcerer
How the Sorcerer works
Innate trait

Combustion

Your direct fire hits leave a Cinder mark for four seconds. Your next direct wind hit against that enemy consumes the mark to deal 8% more damage.

Skill points

You earn 1 skill point (SP) for every character level from level 2, up to 354 SP at level 355. Each skill has ranks; every rank costs SP and needs a minimum character level. Levelling up never upgrades a skill on its own.

Branches & ultimates

Each of the four branches starts with an entry skill. Deeper skills need a prerequisite and some SP already spent in the same branch. Every branch ends in an ultimate, and you can learn at most 2 ultimates. You can spend in all four branches.

Synergies

A synergy connects two learned skills and changes how they work together. You unlock synergy slots at levels 30, 100 and 200. Connecting one uses a Sorcerer Charm; disconnecting is free.

Resetting

An Amnesia Potion refunds purchased skill points and clears your synergies, so you can rebuild. Utility ranks use the same SP budget and have their own level and prerequisite requirements. Basic Attack is free.

Good to know about the Sorcerer
  • Fire followed by wind triggers Combustion: a fire hit leaves a Cinder mark for four seconds, and your next direct wind hit consumes it for extra damage.
  • Ground spells land after a warning. Repeated pulses can hit an enemy again while it remains in the area.
  • Magical shields absorb damage until they break or expire. Mana Shield redirects damage into mana; its mastery reduces that mana cost. Reaching zero mana ends it, and later recovery does not revive it.
  • Light Healing and Intense Healing share a cooldown. Ultimate Healing has its own.
  • Direct spell damage comes from the spell's own hits. Damage over time, companion attacks and secondary chain hits are separate effects.
Test your build

Sorcerer build planner

Pick a character level, then learn skills. Click a skill to read it, double-click to learn a rank, right-click to refund one. Share your build with the link button.

Build planner

36 skills · 16 synergies
Reference

Every Sorcerer skill

Descriptions are the in-game text. Rank values are shown for every rank; bold numbers change at that rank. "% base" means a percentage of the skill's base formula for your character.

Pyromancy

Fire pressure, bounded burning and narrow coverage

9 skills
Lava MissileActive · 3 ranks · from level 10

Fire a homing fire missile at an enemy.

Fire damage

Requires: none

Rank123
Character level102035
Skill points489
Mana cost252525
Range9 m9 m9 m
Cooldown3 s3 s3 s
Damage92% base103% base114% base
Maximum enemies111

Synergies: Sealed Lava

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Fire BurstActive · 3 ranks · from level 20

Launch a fireball that jumps between nearby enemies. Later hits deal 65% of the spell's base damage.

Fire damage

Requires: Lava Missile rank 1 · SP already spent in Pyromancy: 4

Rank123
Character level203045
Skill points41220
Damage78% base78% base78% base
Chain hit damage60% base60% base60% base
Range8 m8 m8 m
Mana cost656565
Chain hop range3 m3 m3 m
Maximum enemies234
Cooldown12 s12 s12 s

Synergies: Burning Burst

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Kindled InsightPassive · 3 ranks · from level 20

Increase the critical chance of your direct Sorcerer spell hits.

Requires: Lava Missile rank 1 · SP already spent in Pyromancy: 4

Rank123
Character level203045
Skill points41220
Primary direct critical chance added+2 pts+4 pts+6 pts

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Fire WaveActive · 3 ranks · from level 20

Send a short wave of fire through enemies in front of you.

Fire damage

Requires: Lava Missile rank 1 · SP already spent in Pyromancy: 4

Rank123
Character level203045
Skill points41220
Mana cost555555
Cooldown10 s10 s10 s
Damage78% base78% base78% base
Range6 m7 m8 m

Synergies: Fanned Wave

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IgnitionActive · 3 ranks · from level 30

Fire a missile that damages an enemy and burns them for four seconds.

Fire damage

Requires: Fire Burst rank 1 · SP already spent in Pyromancy: 12

Rank123
Character level304565
Skill points4914
Damage per tick9% base13% base17% base
Ticks / charges444
Applied status duration4 s4 s4 s
Damage32% base32% base32% base
Mana cost303030
Range8 m8 m8 m
Maximum enemies111
Cooldown12 s12 s12 s

Synergies: Burning Burst, Smoke Messenger, Cinder Firestorm

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Fire BeamActive · 3 ranks · from level 35

Send a narrow beam of fire through enemies in a line.

Fire damage

Requires: Fire Burst rank 1 or Fire Wave rank 1 · SP already spent in Pyromancy: 12

Rank123
Character level355075
Skill points61524
Mana cost808080
Cooldown15 s15 s15 s
Damage83% base83% base83% base
Range10 m12 m14 m

Synergies: Focused Beam

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Cinder SealActive · 3 ranks · from level 30

Hit an enemy with fire and mark them for six seconds. Your next direct fire hit against them deals bonus damage.

Fire damage

Requires: Fire Wave rank 1 · SP already spent in Pyromancy: 12

Rank123
Character level304565
Skill points4914
Applied status duration6 s6 s6 s
Damage30% base30% base30% base
Mana cost252525
Range8 m8 m8 m
Maximum enemies111
Marked-hit damage bonus12%16%20%
Cooldown12 s12 s12 s

Synergies: Sealed Lava

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PyromancerPassive · 2 ranks · from level 45

Increase your direct fire spell damage, excluding chain jumps and burns.

Requires: Fire Beam rank 1 or Ignition rank 2 or Cinder Seal rank 2 · SP already spent in Pyromancy: 24

Rank12
Character level4580
Skill points840
Fire spell damage bonus6%12%

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CataclysmUltimate · 1 rank · from level 60

After a warning, unleash a powerful fire explosion at a chosen spot.

Fire damage

Requires: Pyromancer rank 1 · SP already spent in Pyromancy: 47 · Counts toward the 2-ultimate limit.

Rank1
Character level60
Skill points12
Warning delay0.75 s
Area radius5 m
Cooldown75 s
Mana cost180
Damage100% base

Synergies: Focused Cataclysm

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Aeromancy

Wind delivery, brief control and movement

9 skills
Wind MissileActive · 3 ranks · from level 10

Fire a wind missile at an enemy.

Wind damage

Requires: none

Rank123
Character level102035
Skill points489
Mana cost252525
Cooldown3 s3 s3 s
Range8 m10 m12 m
Damage92% base92% base92% base
Maximum enemies111

Synergies: Pressured Missile

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Wind MessengerActive · 3 ranks · from level 20

Launch a wind projectile that returns to where you cast it. It can hit each enemy once on the way out and once on the way back.

Wind damage

Requires: Wind Missile rank 1 · SP already spent in Aeromancy: 4

Rank123
Character level203045
Skill points41220
Damage80% base90% base100% base
Mana cost454545
Range8 m8 m8 m
Passes222
Cooldown12 s12 s12 s

Synergies: Smoke Messenger

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Wind VeilPassive · 3 ranks · from level 20

Every few wind spells you cast, gain a small shield that absorbs direct damage for four seconds. Its strength scales with your magic level.

Requires: Wind Missile rank 1 · SP already spent in Aeromancy: 4

Rank123
Character level203045
Skill points41220
Wind spells per shield543
Shield strength100% base125% base150% base
Shield duration (s)444

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GustActive · 3 ranks · from level 20

Send a gust of wind forward, damaging and briefly slowing enemies.

Wind damage

Requires: Wind Missile rank 1 · SP already spent in Aeromancy: 4

Rank123
Character level203045
Skill points41220
Applied status duration2 s2 s2 s
Damage74% base74% base74% base
Mana cost404040
Range8 m8 m8 m
Slow strength (%)152025
Cooldown10 s10 s10 s

Synergies: Fanned Wave, Crosswind Field

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Wind StrikeActive · 3 ranks · from level 30

Strike enemies in front of you with a close-range wind attack.

Wind damage

Requires: Wind Messenger rank 1 · SP already spent in Aeromancy: 12

Rank123
Character level304565
Skill points4914
Mana cost353535
Range2.9 m2.9 m2.9 m
Cooldown8 s8 s8 s
Damage70% base85% base100% base
Maximum enemies124

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TornadoActive · 3 ranks · from level 35

Send a tornado forward, damaging enemies again every half second while they stay inside.

Wind damage

Requires: Wind Messenger rank 1 or Gust rank 1 · SP already spent in Aeromancy: 12

Rank123
Character level355075
Skill points61524
Mana cost808080
Cooldown18 s18 s18 s
Damage120% base120% base120% base
Range8 m9 m10 m
Tick interval0.5 s0.5 s0.5 s
Pulses / shots121212

Synergies: Rising Tornado

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Wind SnareActive · 3 ranks · from level 30

Send an aimed gust that roots the first enemy hit for 1/1.25/1.5 seconds without dealing damage. It can miss or be blocked; control-immune enemies are unaffected. Roots do not prevent casting and are not removed by a Slow cleanse.

Wind damage

Requires: Gust rank 1 · SP already spent in Aeromancy: 12

Rank123
Character level304565
Skill points4914
Mana cost353535
Duration1 s1.25 s1.5 s
Cooldown16 s16 s16 s
Range8 m8 m8 m
Maximum targets111

Synergies: Bound Tempest, Bound Current

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WindcraftPassive · 2 ranks · from level 45

Your direct wind spells deal more damage to enemies slowed by your spells.

Requires: Tornado rank 1 or Wind Strike rank 2 or Wind Snare rank 2 · SP already spent in Aeromancy: 24

Rank12
Character level4580
Skill points840
Wind damage bonus against your slow8%16%

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TempestUltimate · 1 rank · from level 60

Strike a chosen area with three wind pulses, one second apart, damaging and briefly slowing enemies.

Wind damage

Requires: Windcraft rank 1 · SP already spent in Aeromancy: 47 · Counts toward the 2-ultimate limit.

Rank1
Character level60
Skill points12
Warning delay0.5 s
Cooldown75 s
Applied status duration2 s
Tick interval1 s
Mana cost160
Pulses / shots3
Area radius5 m
Slow strength (%)25
Damage55% base

Synergies: Bound Tempest

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Cataclysm

Warned ground pressure and positional payoff

9 skills
Cinder FieldActive · 3 ranks · from level 10

After a warning, strike a small area with two fire pulses, one second apart.

Fire damage

Requires: none

Rank123
Character level102035
Skill points489
Warning delay0.6 s0.6 s0.6 s
Cooldown6 s6 s6 s
Area radius2 m2.5 m3 m
Tick interval1 s1 s1 s
Mana cost353535
Range8 m8 m8 m
Pulses / shots222
Damage59% base59% base59% base

Synergies: Crosswind Field

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UpdraftActive · 3 ranks · from level 20

Create a wind field that briefly slows enemies as they enter. Each enemy is slowed once per field.

Requires: Cinder Field rank 1 · SP already spent in Cataclysm: 4

Rank123
Character level203045
Skill points41220
Warning delay0.5 s0.5 s0.5 s
Area radius2.5 m2.5 m2.5 m
Applied status duration2 s2 s2 s
Mana cost353535
Range8 m8 m8 m
Slow strength (%)202530
Duration6 s6 s6 s
Cooldown14 s14 s14 s

Synergies: Rising Tornado, Updraft Flashpoint

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Ember SiphonPassive · 3 ranks · from level 20

Your direct fire spell hits restore health based on damage dealt.

Requires: Cinder Field rank 1 · SP already spent in Cataclysm: 4

Rank123
Character level203045
Skill points41220
Life stolen (%)234

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Thermal ArrestActive · 3 ranks · from level 20

Briefly root up to three enemies within three metres for 0.75/1/1.25 seconds. Stops movement without dealing damage, interrupting casts or granting protection. Control immunity prevents the root.

Requires: Cinder Field rank 1 · SP already spent in Cataclysm: 4

Rank123
Character level203045
Skill points41220
Warning delay0 s0 s0 s
Pulses / shots111
Area radius3 m3 m3 m
Maximum targets333
Cooldown18 s18 s18 s
Duration0.75 s1 s1.25 s
Mana cost404040

Synergies: Arresting Meteors

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FlashpointActive · 3 ranks · from level 30

Cause a fire explosion in a small area after a short warning.

Fire damage

Requires: Updraft rank 1 · SP already spent in Cataclysm: 12

Rank123
Character level304565
Skill points4914
Warning delay0.6 s0.6 s0.6 s
Area radius2 m2 m2 m
Damage150% base190% base230% base
Mana cost505050
Range8 m8 m8 m
Cooldown12 s12 s12 s

Synergies: Updraft Flashpoint

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Meteor ShowerActive · 3 ranks · from level 35

Call down three meteor strikes in a chosen area, one second apart.

Fire damage

Requires: Updraft rank 1 or Thermal Arrest rank 1 · SP already spent in Cataclysm: 12

Rank123
Character level355075
Skill points61524
Damage72% base72% base72% base
Warning delay0.8 s0.8 s0.8 s
Area radius2.5 m3 m3.5 m
Tick interval1 s1 s1 s
Mana cost100100100
Range10 m10 m10 m
Pulses / shots333
Cooldown22 s22 s22 s

Synergies: Arresting Meteors

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Pressure FrontActive · 3 ranks · from level 30

Send a broad wind attack forward, damaging and briefly slowing enemies.

Wind damage

Requires: Thermal Arrest rank 1 · SP already spent in Cataclysm: 12

Rank123
Character level304565
Skill points4914
Applied status duration2 s2.5 s3 s
Damage72% base72% base72% base
Mana cost454545
Range7 m7 m7 m
Slow strength (%)202020
Cooldown14 s14 s14 s

Synergies: Pressured Missile

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Scorched ConfluencePassive · 2 ranks · from level 45

Increase the direct damage of your Sorcerer ground-area spells.

Requires: Meteor Shower rank 1 or Flashpoint rank 2 or Pressure Front rank 2 · SP already spent in Cataclysm: 24

Rank12
Character level4580
Skill points840
Ground-area damage bonus6%12%

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FirestormUltimate · 1 rank · from level 60

Prepare a firestorm over the selected area with a two-second casting action. Seven powerful waves strike one second apart; enemies take damage only while they remain inside.

Fire damage

Requires: Scorched Confluence rank 1 · SP already spent in Cataclysm: 47 · Counts toward the 2-ultimate limit.

Rank1
Character level60
Skill points12
Warning delay1 s
Cooldown80 s
Tick interval1 s
Mana cost180
Range10 m
Pulses / shots7
Area radius4 m
Damage90% base

Synergies: Cinder Firestorm

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Channeling

Finite mana defense, recovery and preparation

9 skills
Shield MasteryPassive · 3 ranks · from level 10

While your Mana Shield spell is active, damage it absorbs costs 10/15/20% less mana by rank. Requires the Mana Shield utility; the Mana Shield Ring alone is unaffected.

Requires: none

Rank123
Character level102035
Skill points489
Mana Shield absorption cost reduced (%)101520

Synergies: Shielded Healing

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Intense HealingActive · 3 ranks · from level 20

Restore your health. Shares a cooldown with Light Healing.

Requires: Shield Mastery rank 1 · SP already spent in Channeling: 4

Rank123
Character level203045
Skill points41220
Healing100% base105% base110% base
Cooldown4 s3 s3 s
Mana cost706560

Synergies: Shielded Healing

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Measured ChannelingPassive · 3 ranks · from level 20

Reduce the mana cost of Wind Snare, Elemental Conversion, Intense Healing and Ultimate Healing.

Requires: Shield Mastery rank 1 · SP already spent in Channeling: 4

Rank123
Character level203045
Skill points41220
Support mana-cost reduction5%10%15%

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Elemental ConversionActive · 3 ranks · from level 20

Consume your own active Cinder on an enemy within 8 metres to restore 45/60/75 mana. Costs 10 mana and sacrifices the Cinder wind-damage bonus. Requires a living, reachable enemy; excess mana is lost.

Requires: Shield Mastery rank 1 · SP already spent in Channeling: 4

Rank123
Character level203045
Skill points41220
Mana cost101010
Mana returned456075
Cooldown18 s18 s18 s
Range8 m8 m8 m
Maximum targets111

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Mana CurrentPassive · 3 ranks · from level 30

Increase your mana regeneration.

Requires: Intense Healing rank 1 · SP already spent in Channeling: 12

Rank123
Character level304565
Skill points4914
Mana every 4 s4812

Synergies: Bound Current, Overdrive Current

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Ultimate HealingActive · 3 ranks · from level 35

Restore a large amount of your health.

Requires: Intense Healing rank 1 or Elemental Conversion rank 1 · SP already spent in Channeling: 12

Rank123
Character level355075
Skill points61524
Mana cost120120120
Cooldown8 s6 s4 s
Healing80% base90% base100% base

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Elemental FocusActive · 3 ranks · from level 30

Increase the damage of your next direct Sorcerer attack spell cast within six seconds. The bonus is spent when you cast, even if you miss.

Requires: Elemental Conversion rank 1 · SP already spent in Channeling: 12

Rank123
Character level304565
Skill points4914
Mana cost252525
Duration6 s6 s6 s
Cooldown16 s16 s16 s
Next-cast damage bonus12%16%20%

Synergies: Focused Cataclysm, Focused Beam

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Scholarly ConfluencePassive · 2 ranks · from level 45

Increase your maximum mana, based on your vocation and level before equipment bonuses.

Requires: Ultimate Healing rank 1 or Mana Current rank 2 or Elemental Focus rank 2 · SP already spent in Channeling: 24

Rank12
Character level4580
Skill points840
Maximum mana bonus5%10%

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Elemental OverdriveUltimate · 1 rank · from level 60

For eight seconds, increase your direct fire and wind spell damage by 15% and halve the cooldown of fire and wind spells you cast.

Requires: Scholarly Confluence rank 1 · SP already spent in Channeling: 47 · Counts toward the 2-ultimate limit.

Rank1
Character level60
Skill points12
Mana cost100
Duration8 s
Cooldown80 s
Primary direct damage bonus15%

Synergies: Overdrive Current

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Utility spells

7 spells

Buy each rank from the same skill-point budget as your tree skills. Utility spending does not open branch gates. Basic Attack is free; reaching a level does not automatically buy a utility rank.

  • Firestarter1 SP per rank · Level 1

    Light a fire for cooking.

  • Create Light1 SP per rank · Ranks at levels 10, 25, 40, 55, 70 · after Firestarter

    Create a light to illuminate your surroundings.

  • Cure Poison1 SP per rank · Level 10 · after Light Healing

    Remove poison from yourself.

  • Soulfeed1 SP per rank · Level 10 · after Firestarter

    Create food.

  • Light Healing1 SP per rank · Level 10

    Restore a small amount of your health.

  • Mana Shield1 SP per rank · Level 10

    For 15 seconds, all damage you take drains your mana instead of your health, one mana per damage. The shield breaks for good when your mana runs out. Costs 20 mana, 30s cooldown.

  • Utility Haste2 SP per rank · Ranks at levels 15, 25, 40

    Increase your movement speed by 10/15/20% for 30 seconds. Costs 60 mana each cast. Recasting refreshes the duration without stacking speed or banking time. Costs 2 SP per rank.

Thyranya is in pre-alpha. Skill values can change between updates. This page is generated from the current game data.