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Bow & beast · skills & build planner

Hunter

A ranged vocation built around distance, movement, traps and self-sustain. Marksmanship rewards deliberate shots, Skirmishing rewards repositioning, Trapping controls the approach and Survival keeps you in longer fights. Talon or Tusk can fight beside you as your one companion.

Hunter
How the Hunter works
Innate trait

Keep Your Distance

Your direct ranged spell hits deal 1% more damage for each metre past four metres from the enemy, up to 10%.

Skill points

You earn 1 skill point (SP) for every character level from level 2, up to 354 SP at level 355. Each skill has ranks; every rank costs SP and needs a minimum character level. Levelling up never upgrades a skill on its own.

Branches & ultimates

Each of the four branches starts with an entry skill. Deeper skills need a prerequisite and some SP already spent in the same branch. Every branch ends in an ultimate, and you can learn at most 2 ultimates. You can spend in all four branches.

Synergies

A synergy connects two learned skills and changes how they work together. You unlock synergy slots at levels 30, 100 and 200. Connecting one uses a Hunter Charm; disconnecting is free.

Resetting

An Amnesia Potion refunds purchased skill points and clears your synergies, so you can rebuild. Utility ranks use the same SP budget and have their own level and prerequisite requirements. Basic Attack is free.

Good to know about the Hunter
  • Check each spell's weapon and ammunition requirements. Arrow Storm uses ammunition; Deadeye Volley costs mana.
  • Traps must arm before they can trigger. Placing another trap of the same type replaces your unused one.
  • Your marks and trap effects prepare your own follow-up spells. Combo descriptions tell you which effect must still be active.
  • Choose one companion: Talon gains enemy slows at rank 2 and owner haste at rank 3; Tusk gains attention-drawing hits at rank 2 and Shoulder Check at rank 3. Their strength is set by your level when summoned.
  • Direct spell damage comes from the spell's own hits. Damage over time, companion attacks and secondary chain hits are separate effects.
Test your build

Hunter build planner

Pick a character level, then learn skills. Click a skill to read it, double-click to learn a rank, right-click to refund one. Share your build with the link button.

Build planner

36 skills · 16 synergies
Reference

Every Hunter skill

Descriptions are the in-game text. Rank values are shown for every rank; bold numbers change at that rank. "% base" means a percentage of the skill's base formula for your character.

Marksmanship

Accurate ranged pressure, marks and deliberate burst

9 skills
Precise ShotActive · 3 ranks · from level 10

Fire a precise shot that bypasses shield blocking.

Distance weaponPhysical damage, ignores shield block

Requires: none

Rank123
Character level102035
Skill points489
Damage144% base155% base167% base
Range8 m9 m10 m
Maximum enemies111
Mana cost202020
Cooldown8 s8 s8 s

Synergies: Steady Aim, Exposed Quarry, Patient Ambush

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Piercing ProjectileActive · 3 ranks · from level 20

Fire a projectile that pierces enemies in a straight line.

Distance weaponPhysical damage, ignores shield block

Requires: Precise Shot rank 1 · SP already spent in Marksmanship: 4

Rank123
Character level203045
Skill points41220
Damage216% base238% base259% base
Range10 m11 m12 m
Maximum enemies345
Mana cost353535
Cooldown12 s12 s12 s

Synergies: Through the Mark

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Keen EyePassive · 3 ranks · from level 20

Increase the critical chance of your direct ranged spell hits.

Requires: Precise Shot rank 1 · SP already spent in Marksmanship: 4

Rank123
Character level203045
Skill points41220
Ranged critical chance added+2 pts+3 pts+4 pts

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FocusActive · 3 ranks · from level 20

Increase the critical chance of your direct ranged spells.

Requires: Precise Shot rank 1 · SP already spent in Marksmanship: 4

Rank123
Character level203045
Skill points41220
Ranged critical chance added+8 pts+12 pts+16 pts
Duration6 s7 s8 s
Mana cost252525
Cooldown25 s25 s25 s

Synergies: Steady Aim

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Hunter's MarkActive · 3 ranks · from level 30

Mark one enemy to increase the damage of your next three direct ranged hits against them. You can mark one enemy at a time.

Requires: Piercing Projectile rank 1 · SP already spent in Marksmanship: 12

Rank123
Character level304565
Skill points4914
Primary ranged damage bonus8%12%16%
Range10 m10 m10 m
Maximum triggers333
Duration6 s6 s6 s
Mana cost202020
Cooldown14 s14 s14 s

Synergies: Through the Mark, Rain on Quarry

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Arrow StormActive · 3 ranks · from level 35

Fire an arrow that damages enemies in the chosen area.

Distance weaponUses ammunitionWind damage

Requires: Piercing Projectile rank 1 or Focus rank 1 · SP already spent in Marksmanship: 12

Rank123
Character level355075
Skill points61524
Damage118% base134% base152% base
Range10 m10 m10 m
Area radius2 m2.5 m3 m
Mana cost404040
Cooldown16 s16 s16 s

Synergies: Rain on Quarry

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Exposing ShotActive · 3 ranks · from level 30

Shoot an enemy and leave them vulnerable to your next direct ranged hit.

Distance weaponPhysical damage

Requires: Focus rank 1 · SP already spent in Marksmanship: 12

Rank123
Character level304565
Skill points4914
Damage60% base70% base80% base
Marked ranged-hit damage bonus10%15%20%
Range9 m9 m9 m
Duration5 s5 s5 s
Maximum enemies111
Mana cost252525
Cooldown14 s14 s14 s

Synergies: Exposed Quarry

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Bow MasteryPassive · 2 ranks · from level 45

Increase your direct ranged spell damage.

Requires: Arrow Storm rank 1 or Hunter's Mark rank 2 or Exposing Shot rank 2 · SP already spent in Marksmanship: 24

Rank12
Character level4580
Skill points840
Primary ranged skill damage bonus5%9%

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Deadeye VolleyUltimate · 1 rank · from level 60

Fire three shots at one enemy, 0.4 seconds apart. You can move while firing; being stunned interrupts the remaining shots.

Distance weaponPhysical damage

Requires: Bow Mastery rank 1 · SP already spent in Marksmanship: 47 · Counts toward the 2-ultimate limit.

Rank1
Character level60
Skill points12
Damage135% base
Range12 m
Maximum enemies1
Pulses / shots3
Tick interval0.4 s
Mana cost70
Cooldown75 s

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Skirmishing

Mobile shots, repositioning and pursuing slowed prey

9 skills
TumbleActive · 3 ranks · from level 10

Roll toward the chosen point, stopping at obstacles and bodies.

Requires: none

Rank123
Character level102035
Skill points489
Range4 m4.5 m5 m
Mana cost202020
Cooldown10 s9 s8 s

Synergies: Rolling Escort, Covering Step, Fieldcraft

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Covering ShotActive · 3 ranks · from level 20

Fire an aimed arrow that deals a modest physical hit. If it damages an enemy before their current cast releases, interrupt that cast without stunning or silencing them. Requires a distance weapon and its normal ammunition.

Distance weaponUses ammunitionPhysical damage

Requires: Tumble rank 1 · SP already spent in Skirmishing: 4

Rank123
Character level203045
Skill points41220
Mana cost252525
Cooldown18 s18 s18 s
Range10 m10 m10 m
Maximum enemies111
Damage35% base45% base55% base

Synergies: Covering Step

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Fleet FootedPassive · 3 ranks · from level 20

Reduce the mana cost of Tumble, Covering Shot, Eagle Dive and Windwalk.

Requires: Tumble rank 1 · SP already spent in Skirmishing: 4

Rank123
Character level203045
Skill points41220
Skirmish mana-cost reduction8%12%16%

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Eagle DiveActive · 3 ranks · from level 20

Send an eagle-shaped attack forward, damaging the first enemy it hits.

Distance weaponPhysical damage, ignores shield block

Requires: Tumble rank 1 · SP already spent in Skirmishing: 4

Rank123
Character level203045
Skill points41220
Damage168% base184% base200% base
Range8 m9 m10 m
Maximum enemies111
Mana cost252525
Cooldown10 s10 s10 s

Synergies: Crippling Dive

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Crippling ShotActive · 3 ranks · from level 30

Shoot an enemy and briefly slow their movement.

Distance weaponPhysical damage

Requires: Covering Shot rank 1 · SP already spent in Skirmishing: 12

Rank123
Character level304565
Skill points4914
Damage163% base173% base182% base
Slow strength (%)202530
Duration3 s3 s3 s
Range9 m9 m9 m
Maximum enemies111
Mana cost252525
Cooldown12 s12 s12 s

Synergies: Crippling Dive

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WindwalkActive · 3 ranks · from level 35

Increase your movement speed and slow resistance, and those of nearby party members.

Requires: Covering Shot rank 1 or Eagle Dive rank 1 · SP already spent in Skirmishing: 12

Rank123
Character level355075
Skill points61524
Movement speed +%101316
Slow magnitude reduced (%)152025
Area radius4 m4 m4 m
Duration6 s6 s6 s
Mana cost353535
Cooldown30 s30 s30 s

Synergies: Windborne Volley

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Summon TalonActive · 3 ranks · from level 30

Summon Talon, a fragile bird. From rank 2, about once every fifteen seconds its attack slows an enemy by 25% for two seconds; from rank 3, about once every eighteen seconds it speeds you up by 15% for three seconds. You can have either Talon or Tusk active at a time.

Physical damage

Requires: Eagle Dive rank 1 · SP already spent in Skirmishing: 12

Rank123
Character level304565
Skill points4914
Mana cost505050
Cooldown40 s40 s40 s
Companion health and damage bonus0%10%20%

Synergies: Rolling Escort

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PathfinderPassive · 2 ranks · from level 45

Reduce the strength of movement slows affecting you.

Requires: Windwalk rank 1 or Crippling Shot rank 2 or Summon Talon rank 2 · SP already spent in Skirmishing: 24

Rank12
Character level4580
Skill points840
Slow magnitude reduced (%)2035

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Gale BarrageUltimate · 1 rank · from level 60

Fire three wind volleys in a cone, half a second apart. Being stunned interrupts the remaining volleys.

Distance weaponWind damage

Requires: Pathfinder rank 1 · SP already spent in Skirmishing: 47 · Counts toward the 2-ultimate limit.

Rank1
Character level60
Skill points12
Damage62% base
Range8 m
Frontal cone (degrees)60
Pulses / shots3
Tick interval0.5 s
Mana cost70
Cooldown75 s
Arrows9

Synergies: Windborne Volley

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Trapping

Prepared ground, snares and bounded damage over time

9 skills
TrapActive · 3 ranks · from level 10

Place a trap that damages and briefly stuns the first enemy to trigger it after it arms. Placing another replaces your previous unused Trap.

Physical damage

Requires: none

Rank123
Character level102035
Skill points489
Damage63% base81% base99% base
Range4 m5 m6 m
Area radius0.6 m0.6 m0.6 m
Arming time0.6 s0.6 s0.6 s
Stun duration (s)0.40.60.8
Duration12 s12 s12 s
Active traps111
Maximum enemies111
Mana cost252525
Cooldown14 s14 s14 s

Synergies: Barbed Snare, Patient Ambush

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CaltropsActive · 3 ranks · from level 20

Place caltrops that slow enemies for two seconds when they enter. Each enemy is slowed once per patch.

Requires: Trap rank 1 · SP already spent in Trapping: 4

Rank123
Character level203045
Skill points41220
Range6 m6 m6 m
Area radius2 m2.5 m3 m
Slow strength (%)202530
Applied status duration2 s2 s2 s
Duration6 s6 s6 s
Arming time0.5 s0.5 s0.5 s
Active traps111
Mana cost252525
Cooldown16 s16 s16 s

Synergies: Toxic Footing

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Patient HunterPassive · 3 ranks · from level 20

Your direct ranged hits deal more damage to enemies stunned by your Trap or slowed by your Caltrops, Tripwire or Killing Ground.

Requires: Trap rank 1 · SP already spent in Trapping: 4

Rank123
Character level203045
Skill points41220
Ranged damage bonus against your control5%8%11%

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Barbed ArrowActive · 3 ranks · from level 20

Shoot an enemy and make them bleed for six seconds.

Distance weaponPhysical damage

Requires: Trap rank 1 · SP already spent in Trapping: 4

Rank123
Character level203045
Skill points41220
Damage108% base117% base126% base
Damage per tick14% base18% base22% base
Range9 m9 m9 m
Duration6 s6 s6 s
Tick interval1 s1 s1 s
Maximum enemies111
Mana cost303030
Cooldown14 s14 s14 s

Synergies: Barbed Snare

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Scatter ShotActive · 3 ranks · from level 30

Fire a short spread of arrows in front of you. Each enemy can be hit once.

Distance weaponPhysical damage

Requires: Caltrops rank 1 · SP already spent in Trapping: 12

Rank123
Character level304565
Skill points4914
Damage55% base65% base75% base
Range6 m6 m6 m
Frontal cone (degrees)606060
Mana cost303030
Cooldown12 s12 s12 s
Arrows579

Synergies: Funnel Shot

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Venom TrapActive · 3 ranks · from level 35

Place a trap that, once armed and triggered, poisons enemies around it for six seconds. Placing another replaces your previous unused Venom Trap.

Earth damage

Requires: Caltrops rank 1 or Barbed Arrow rank 1 · SP already spent in Trapping: 12

Rank123
Character level355075
Skill points61524
Range6 m6 m6 m
Area radius2 m2.5 m3 m
Damage per tick18% base22% base25% base
Duration12 s12 s12 s
Applied status duration6 s6 s6 s
Tick interval1 s1 s1 s
Arming time0.75 s0.75 s0.75 s
Active traps111
Mana cost353535
Cooldown20 s20 s20 s

Synergies: Toxic Footing

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TripwireActive · 3 ranks · from level 30

Place a tripwire that, once armed, slows the first enemy to trigger it for three seconds. Placing another replaces your previous unused Tripwire.

Requires: Barbed Arrow rank 1 · SP already spent in Trapping: 12

Rank123
Character level304565
Skill points4914
Range6 m6 m6 m
Area radius0.75 m0.75 m0.75 m
Slow strength (%)354045
Applied status duration3 s3 s3 s
Duration12 s12 s12 s
Arming time0.5 s0.5 s0.5 s
Active traps111
Maximum targets111
Mana cost202020
Cooldown14 s14 s14 s

Synergies: Funnel Shot

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TrailcraftPassive · 2 ranks · from level 45

Increase trap damage and reduce the time traps take to arm.

Requires: Venom Trap rank 1 or Scatter Shot rank 2 or Tripwire rank 2 · SP already spent in Trapping: 24

Rank12
Character level4580
Skill points840
Trap damage bonus5%9%
Arming-time reduction20%35%

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Killing GroundUltimate · 1 rank · from level 60

Prepare a trapped area that, once armed, damages and slows enemies three times, two seconds apart.

Physical damage

Requires: Trailcraft rank 1 · SP already spent in Trapping: 47 · Counts toward the 2-ultimate limit.

Rank1
Character level60
Skill points12
Damage90% base
Range8 m
Area radius4 m
Pulses / shots3
Tick interval2 s
Slow strength (%)30
Applied status duration2 s
Duration6 s
Arming time0.75 s
Active traps1
Mana cost70
Cooldown90 s

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Survival

Self recovery, wind techniques and resource endurance

9 skills
Field DressingActive · 3 ranks · from level 10

Restore health over three seconds. Scales with your magic level.

Requires: none

Rank123
Character level102035
Skill points489
Duration3 s3 s3 s
Tick interval1 s1 s1 s
Mana cost202020
Cooldown20 s20 s20 s
Healing30% base40% base50% base

Synergies: Fieldcraft, Second Breath

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Tough SkinPassive · 3 ranks · from level 20

Increase your physical resistance.

Requires: Field Dressing rank 1 · SP already spent in Survival: 4

Rank123
Character level203045
Skill points41220
Physical resistance + percentage points234

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Blood ThirstyPassive · 3 ranks · from level 20

Your direct ranged hits restore health based on damage dealt.

Requires: Field Dressing rank 1 · SP already spent in Survival: 4

Rank123
Character level203045
Skill points41220
Life stolen (%)345

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Intense HealingActive · 3 ranks · from level 20

Restore your health.

Requires: Field Dressing rank 1 · SP already spent in Survival: 4

Rank123
Character level203045
Skill points41220
Healing100% base105% base110% base
Mana cost353230
Cooldown4 s3 s3 s

Synergies: Watchful Recovery

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Summon TuskActive · 3 ranks · from level 30

Summon Tusk, a durable beast that fights in melee. From rank 2, its hits draw monsters' attention. From rank 3, it shoulder-checks an enemy pressing you in melee, slowing it by 30% for 1.5 seconds. You can have either Tusk or Talon active at a time.

Physical damage

Requires: Tough Skin rank 1 · SP already spent in Survival: 12

Rank123
Character level304565
Skill points4914
Mana cost555555
Cooldown40 s40 s40 s
Companion health and damage bonus0%10%20%

Synergies: Watchful Recovery

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Wild RecoveryActive · 3 ranks · from level 35

Restore your health and gain a shield that absorbs direct damage.

Requires: Tough Skin rank 1 or Intense Healing rank 1 · SP already spent in Survival: 12

Rank123
Character level355075
Skill points61524
Healing200% base225% base250% base
Duration5 s5 s5 s
Mana cost808080
Cooldown12 s10 s8 s
Shield strength40% base40% base40% base

Synergies: Second Breath

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Forager's RhythmPassive · 3 ranks · from level 30

Increase your mana regeneration.

Requires: Intense Healing rank 1 · SP already spent in Survival: 12

Rank123
Character level304565
Skill points4914
Mana every 4 s358

Synergies: Soul Sustenance

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Vital ConfluencePassive · 2 ranks · from level 45

Increase your maximum health, based on your vocation and level before equipment bonuses.

Requires: Wild Recovery rank 1 or Summon Tusk rank 2 or Forager's Rhythm rank 2 · SP already spent in Survival: 24

Rank12
Character level4580
Skill points840
Maximum health +%35

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Soulwind ArrowUltimate · 1 rank · from level 60

Fire a wind arrow that pierces enemies in a straight line.

Distance weaponWind damage

Requires: Vital Confluence rank 1 · SP already spent in Survival: 47 · Counts toward the 2-ultimate limit.

Rank1
Character level60
Skill points12
Damage200% base
Range18 m
Mana cost70
Cooldown60 s

Synergies: Soul Sustenance

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Utility spells

8 spells

Buy each rank from the same skill-point budget as your tree skills. Utility spending does not open branch gates. Basic Attack is free; reaching a level does not automatically buy a utility rank.

  • Firestarter1 SP per rank · Level 1

    Light a fire for cooking.

  • Create Light1 SP per rank · Ranks at levels 10, 25, 40, 55, 70 · after Firestarter

    Create a light to illuminate your surroundings.

  • Cure Poison1 SP per rank · Level 10 · after Light Healing

    Remove poison from yourself.

  • Soulfeed1 SP per rank · Level 10 · after Firestarter

    Create food.

  • Light Healing1 SP per rank · Level 10

    Restore a small amount of your health.

  • Conjure Arrow1 SP per rank · Level 20 · after Soulfeed

    Create arrows for your bow.

  • Conjure Bolt1 SP per rank · Level 25 · after Soulfeed

    Create bolts for your crossbow.

  • Utility Haste2 SP per rank · Ranks at levels 15, 25, 40

    Increase your movement speed by 10/15/20% for 30 seconds. Costs 60 mana each cast. Recasting refreshes the duration without stacking speed or banking time. Costs 2 SP per rank.

Thyranya is in pre-alpha. Skill values can change between updates. This page is generated from the current game data.