Sweeping Edge
Hitting at least two enemies with Slash makes your next Cleave cast within four seconds deal 15% more damage.
A front-line vocation built around weapon pressure, engaging enemies, guarding allies and counterattacking. It can specialise in damage or protection and still pick up tools from the other branches.
Take 2% less direct physical damage from enemies within three metres for each enemy there, up to 10%.
You earn 1 skill point (SP) for every character level from level 2, up to 354 SP at level 355. Each skill has ranks; every rank costs SP and needs a minimum character level. Levelling up never upgrades a skill on its own.
Each of the four branches starts with an entry skill. Deeper skills need a prerequisite and some SP already spent in the same branch. Every branch ends in an ultimate, and you can learn at most 2 ultimates. You can spend in all four branches.
A synergy connects two learned skills and changes how they work together. You unlock synergy slots at levels 30, 100 and 200. Connecting one uses a Knight Charm; disconnecting is free.
An Amnesia Potion refunds purchased skill points and clears your synergies, so you can rebuild. Utility ranks use the same SP budget and have their own level and prerequisite requirements. Basic Attack is free.
Pick a character level, then learn skills. Click a skill to read it, double-click to learn a rank, right-click to refund one. Share your build with the link button.
Descriptions are the in-game text. Rank values are shown for every rank; bold numbers change at that rank. "% base" means a percentage of the skill's base formula for your character.

Weapon techniques and sustained pressure
Sweep your weapon through enemies in front of you.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Damage | 150% base | 162% base | 174% base |
| Range | 3 m | 3 m | 3 m |
| Mana cost | 20 | 20 | 20 |
| Cooldown | 8 s | 8 s | 8 s |
Synergies: Sweeping Edge
Throw your weapon at the chosen point, striking the first enemy in its path.
Requires: Slash rank 1 · SP already spent in Arms: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Damage | 150% base | 165% base | 180% base |
| Range | 5 m | 7 m | 9 m |
| Maximum enemies | 1 | 1 | 1 |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 8 s | 8 s | 8 s |
Synergies: Pursuing Blade
Passive. Your direct physical spells restore health based on damage dealt.
Requires: Slash rank 1 · SP already spent in Arms: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Life stolen (%) | 3 | 4 | 5 |
Sweep your weapon through a wide arc in front of you.
Requires: Slash rank 1 · SP already spent in Arms: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Damage | 120% base | 135% base | 150% base |
| Area radius | 3 m | 3.5 m | 4 m |
| Frontal cone (degrees) | 120 | 120 | 120 |
| Mana cost | 30 | 30 | 30 |
| Cooldown | 12 s | 12 s | 12 s |
Synergies: Sweeping Edge
Passive. Increase the critical chance of your direct physical spells.
Requires: Weapon Throw rank 1 · SP already spent in Arms: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Physical critical chance + points | 2 | 3 | 4 |
Deliver a powerful melee strike that deals bonus damage to enemies below 30% health.
Requires: Weapon Throw rank 1 or Cleave rank 1 · SP already spent in Arms: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Damage | 165% base | 180% base | 195% base |
| Below 30% health: damage +% | 30 | 35 | 40 |
| Range | 3 m | 3 m | 3 m |
| Maximum enemies | 1 | 1 | 1 |
| Mana cost | 35 | 35 | 35 |
| Cooldown | 16 s | 16 s | 16 s |
Synergies: Sundered Verdict, Reckoning Cut
Strike an enemy and mark them to take bonus damage from your next physical spell hit.
Requires: Cleave rank 1 · SP already spent in Arms: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Damage | 120% base | 135% base | 150% base |
| Next physical spell hit +% | 10 | 15 | 20 |
| Duration | 5 s | 5 s | 5 s |
| Range | 3 m | 3 m | 3 m |
| Maximum enemies | 1 | 1 | 1 |
| Mana cost | 30 | 30 | 30 |
| Cooldown | 14 s | 14 s | 14 s |
Synergies: Sundered Verdict
Passive. Increase your direct physical spell damage.
Requires: Executioner's Cut rank 1 or Killer Instinct rank 2 or Sundering Strike rank 2 · SP already spent in Arms: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Physical spell damage +% | 5 | 9 |
Unleash three weapon sweeps, one second apart. You can move while attacking; being stunned interrupts the remaining sweeps.
Requires: Weapon Mastery rank 1 · SP already spent in Arms: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Damage | 150% base |
| Sweeps | 3 |
| Tick interval | 1 s |
| Area radius | 4 m |
| Mana cost | 60 |
| Cooldown | 75 s |
Synergies: Storm Guard

Engagement, positioning and battlefield control
Charge forward, damaging enemies along your path. Obstacles and bodies stop your charge.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Damage | 150% base | 150% base | 150% base |
| Range | 6 m | 7 m | 8 m |
| Maximum enemies | 2 | 3 | 4 |
| Mana cost | 20 | 20 | 20 |
| Cooldown | 12 s | 12 s | 12 s |
Synergies: Pursuing Blade, Rallying Charge
Challenge one enemy for six seconds. Its next direct hit against another nearby party player deals 30/35/40% less damage. The challenge ends after protecting one ally; it does not protect you or force the enemy to attack you. Only one enemy can carry your challenge.
Requires: Charge rank 1 · SP already spent in Vanguard: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 18 s | 18 s | 18 s |
| Duration | 6 s | 6 s | 6 s |
| Range | 8 m | 8 m | 8 m |
| Maximum targets | 1 | 1 | 1 |
| Incoming damage reduction (%) | 30 | 35 | 40 |
| Cast action (s) | 0.6 | 0.6 | 0.6 |
| Release after (s) | 0.3 | 0.3 | 0.3 |
Synergies: Resolute Interception
Passive. Reduce the mana cost of Charge, Challenge of Steel, Taunt and Intercept.
Requires: Charge rank 1 · SP already spent in Vanguard: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Vanguard mana cost reduction (%) | 8 | 12 | 16 |
Taunt nearby monsters into attacking you briefly.
Requires: Charge rank 1 · SP already spent in Vanguard: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Area radius | 3 m | 3.5 m | 4 m |
| Maximum targets | 3 | 4 | 5 |
| Duration | 2 s | 2.5 s | 3 s |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 12 s | 12 s | 12 s |
Synergies: Challenger's Guard, Unyielding Line
Reduce the strength of movement slows affecting you and nearby party members.
Requires: Challenge of Steel rank 1 · SP already spent in Vanguard: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Slow magnitude reduced (%) | 20 | 25 | 30 |
| Duration | 6 s | 7 s | 8 s |
| Area radius | 4 m | 4 m | 4 m |
| Mana cost | 30 | 30 | 30 |
| Cooldown | 30 s | 30 s | 30 s |
Synergies: Rallying Charge
Dash toward a party member and gain brief damage protection when you reach them. Obstacles stop your dash.
Requires: Challenge of Steel rank 1 or Taunt rank 1 · SP already spent in Vanguard: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Range | 7 m | 8 m | 9 m |
| Incoming damage reduction (%) | 12 | 16 | 20 |
| Duration | 3 s | 3 s | 3 s |
| Mana cost | 30 | 30 | 30 |
| Cooldown | 18 s | 18 s | 18 s |
Synergies: Resolute Interception
Strike an enemy and slow their movement.
Requires: Taunt rank 1 · SP already spent in Vanguard: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Damage | 65% base | 70% base | 75% base |
| Slow strength (%) | 20 | 25 | 30 |
| Duration | 3 s | 3 s | 3 s |
| Range | 3 m | 3 m | 3 m |
| Maximum enemies | 1 | 1 | 1 |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 12 s | 12 s | 12 s |
Synergies: Crippling Approach
Passive. Reduce the strength of movement slows affecting you.
Requires: Intercept rank 1 or Aura of Courage rank 2 or Hamstring rank 2 · SP already spent in Vanguard: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Slow magnitude reduced (%) | 20 | 35 |
Charge through enemies. Ignore slows for four seconds and gain a shield that absorbs direct damage for up to four seconds. Obstacles and stuns can still stop you.
Requires: Relentless Advance rank 1 · SP already spent in Vanguard: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Damage | 260% base |
| Range | 10 m |
| Duration | 4 s |
| Mana cost | 60 |
| Cooldown | 75 s |
| Shield strength | 115% base |

Guarding, endurance and protecting allies
Instantly raise your equipped shield where you aim, reducing damage from the front. An arrow shows where it points, and you turn to face the cursor while it lasts.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Frontal damage reduction (%) | 20 | 25 | 30 |
| Frontal cone (degrees) | 120 | 120 | 120 |
| Duration | 4 s | 4 s | 4 s |
| Mana cost | 20 | 20 | 20 |
| Cooldown | 14 s | 14 s | 14 s |
Synergies: Challenger's Guard, Steadfast Recovery
Passive. Increase your physical resistance.
Requires: Holy Shield rank 1 · SP already spent in Bastion: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Physical resistance + percentage points | 2 | 3 | 4 |
Restore your health.
Requires: Holy Shield rank 1 · SP already spent in Bastion: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Healing | 100% base | 105% base | 110% base |
| Maximum allies | 1 | 1 | 1 |
| Mana cost | 35 | 32 | 30 |
| Cooldown | 4 s | 3 s | 3 s |
Restore health over six seconds. Scales with your magic level.
Requires: Holy Shield rank 1 · SP already spent in Bastion: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Duration | 6 s | 6 s | 6 s |
| Tick interval | 1 s | 1 s | 1 s |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 30 s | 30 s | 30 s |
| Healing | 45% base | 60% base | 80% base |
Synergies: Steadfast Recovery, Citadel Recovery
Gain a shield that absorbs damage until it breaks or expires. Only your strongest remaining shield applies.
Requires: Tough Skin rank 1 · SP already spent in Bastion: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Duration | 5 s | 5 s | 5 s |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 20 s | 20 s | 20 s |
| Shield strength | 45% base | 60% base | 75% base |
Synergies: Storm Guard, Shared Shelter, Disciplined Parry
Take a portion of a nearby party member's damage. Stay close and in sight to protect them.
Requires: Tough Skin rank 1 or Regeneration rank 1 · SP already spent in Bastion: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Damage redirected (%) | 20 | 25 | 30 |
| Range | 8 m | 8 m | 8 m |
| Maximum targets | 1 | 1 | 1 |
| Duration | 6 s | 6 s | 6 s |
| Mana cost | 30 | 30 | 30 |
| Cooldown | 24 s | 24 s | 24 s |
Synergies: Shared Shelter
Briefly slow nearby enemies.
Requires: Regeneration rank 1 · SP already spent in Bastion: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Slow strength (%) | 15 | 20 | 25 |
| Area radius | 3 m | 3 m | 3 m |
| Duration | 3 s | 3 s | 3 s |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 18 s | 18 s | 18 s |
Synergies: Unyielding Line
Passive. Increase your maximum health and shielding proficiency.
Requires: Bodyguard rank 1 or Fortify rank 2 or Hold the Line rank 2 · SP already spent in Bastion: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Maximum health +% | 3 | 5 |
| Shielding proficiency + | 2 | 4 |
Reduce damage taken by you and nearby party members for six seconds. Each of you also gains a ward that absorbs damage.
Requires: Steadfast Confluence rank 1 · SP already spent in Bastion: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Incoming damage reduction (%) | 35 |
| Area radius | 4 m |
| Duration | 6 s |
| Mana cost | 60 |
| Cooldown | 90 s |
| Shield strength | 75% base |
Synergies: Citadel Recovery

Parries, ripostes and punishing attackers
Bash an enemy in melee, dealing damage and briefly stunning them. Requires an equipped shield.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Damage | 100% base | 105% base | 110% base |
| Stun duration (s) | 0.4 | 0.6 | 0.8 |
| Range | 3 m | 3 m | 3 m |
| Maximum enemies | 1 | 1 | 1 |
| Mana cost | 20 | 20 | 20 |
| Cooldown | 10 s | 10 s | 10 s |
Synergies: Shield Counter
Instantly brace where you aim, reducing damage from the next physical hit from the front. A successful parry empowers your next Riposte for four seconds. An arrow shows where you face, and you turn to face the cursor while it lasts.
Requires: Shield Bash rank 1 · SP already spent in Retaliation: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Frontal damage reduction (%) | 30 | 35 | 40 |
| Frontal cone (degrees) | 120 | 120 | 120 |
| Duration | 3 s | 3 s | 3 s |
| Riposte window (s) | 4 | 4 | 4 |
| Mana cost | 20 | 20 | 20 |
| Cooldown | 12 s | 12 s | 12 s |
Synergies: Disciplined Parry
Passive. An empowered Riposte restores health when it damages an enemy's health.
Requires: Shield Bash rank 1 · SP already spent in Retaliation: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Riposte healing × Light Healing | 30% base | 45% base | 65% base |
Strike an enemy in melee. Deals bonus damage if you have an opportunity prepared by Parry or another Riposte effect.
Requires: Shield Bash rank 1 · SP already spent in Retaliation: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Damage | 80% base | 90% base | 100% base |
| Empowered Riposte damage +% | 45 | 50 | 55 |
| Range | 3 m | 3 m | 3 m |
| Maximum enemies | 1 | 1 | 1 |
| Mana cost | 20 | 20 | 20 |
| Cooldown | 6 s | 6 s | 6 s |
Synergies: Shield Counter
Reflect part of nearby attackers' physical damage as holy damage. Each attacker can trigger this once per second.
Requires: Parry rank 1 · SP already spent in Retaliation: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Damage reflected (%) | 8 | 10 | 12 |
| Range | 3 m | 3 m | 3 m |
| Duration | 5 s | 5 s | 5 s |
| Trigger interval (s) | 1 | 1 | 1 |
| Mana cost | 30 | 30 | 30 |
| Cooldown | 25 s | 25 s | 25 s |
Synergies: Just Rebuke
Mark an enemy. Their next direct hit against you empowers your next Riposte for four seconds.
Requires: Parry rank 1 or Riposte rank 1 · SP already spent in Retaliation: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Duration | 4 s | 5 s | 6 s |
| Riposte window (s) | 4 | 4 | 4 |
| Range | 3 m | 3 m | 3 m |
| Maximum targets | 1 | 1 | 1 |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 16 s | 16 s | 16 s |
Synergies: Just Rebuke
Strike an enemy, dealing bonus damage if they are slowed or stunned.
Requires: Riposte rank 1 · SP already spent in Retaliation: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Damage | 90% base | 100% base | 110% base |
| Slowed / stunned: damage +% | 15 | 20 | 25 |
| Range | 3 m | 3 m | 3 m |
| Maximum enemies | 1 | 1 | 1 |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 12 s | 12 s | 12 s |
Synergies: Crippling Approach
Passive. An empowered Riposte restores mana when it damages an enemy's health.
Requires: Rebuke rank 1 or Divine Justice rank 2 or Punishing Blow rank 2 · SP already spent in Retaliation: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Mana returned | 5 | 9 |
Take less damage for six seconds. Riposte has no cooldown while it lasts, and enemy direct hits empower it up to three times, at most once per second. You can hold one empowered Riposte at a time.
Requires: Measured Response rank 1 · SP already spent in Retaliation: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Incoming damage reduction (%) | 30 |
| Duration | 6 s |
| Riposte window (s) | 4 |
| Trigger interval (s) | 1 |
| Maximum triggers | 3 |
| Mana cost | 60 |
| Cooldown | 75 s |
Synergies: Reckoning Cut
Learn both skills at the listed ranks, then connect the synergy in a free slot (levels 30, 100 and 200). Connecting uses a Knight Charm.
Hitting at least two enemies with Slash makes your next Cleave cast within four seconds deal 15% more damage.
Weapon Throw rank 1 + Charge rank 1
Weapon Throw marks the enemy it hits for four seconds. Charge consumes that mark to deal 20% more damage to them.
Sundering Strike rank 1 + Executioner's Cut rank 1
Executioner's Cut deals 10% more damage when it consumes your Sundering Strike mark.
Bladestorm rank 1 + Fortify rank 1
Casting Bladestorm while your Fortify shield is active preserves 25% of its remaining protection until Bladestorm ends.
Charge rank 1 + Aura of Courage rank 1
After Charge hits an enemy, your next Aura of Courage cast within four seconds lasts one second longer.
Taunt rank 1 + Holy Shield rank 1
After taunting a monster, your next Holy Shield cast within four seconds reduces 5% more damage.
Challenge of Steel rank 1 + Intercept rank 1
After Challenge of Steel prevents damage to a party ally, your next Intercept within four seconds costs 20% less mana. The discount combines with Battle Rhythm.
Hamstring rank 1 + Punishing Blow rank 1
Punishing Blow deals 10% more damage to enemies still slowed by your Hamstring.
Holy Shield rank 1 + Regeneration rank 1
After Holy Shield prevents damage, your next Regeneration cast within four seconds restores 10% more health.
Bodyguard rank 1 + Fortify rank 1
Casting Fortify while Bodyguard is active shields your guarded ally for 25% of Fortify's strength.
Citadel rank 1 + Regeneration rank 1
Casting Citadel while Regeneration is active extends its healing by two seconds.
Hold the Line rank 1 + Taunt rank 1
Taunt can affect one extra monster, up to six in total, if one of its targets is slowed by your Hold the Line.
Shield Bash rank 1 + Riposte rank 1
Hitting an enemy with Shield Bash empowers your next Riposte for four seconds. Can trigger once every eight seconds.
A successful Parry reduces Fortify's remaining cooldown by two seconds.
Rebuke rank 1 + Divine Justice rank 1
When an enemy triggers your Rebuke mark, Divine Justice's next reflected hit against them within four seconds deals 20% more damage.
Reckoning rank 1 + Executioner's Cut rank 1
Landing an empowered Riposte during Reckoning makes your next Executioner's Cut cast within four seconds deal 10% more damage.
Buy each rank from the same skill-point budget as your tree skills. Utility spending does not open branch gates. Basic Attack is free; reaching a level does not automatically buy a utility rank.
Light a fire for cooking.
Create a light to illuminate your surroundings.
Remove poison from yourself.
Create food.
Restore a small amount of your health.
Increase your movement speed by 10/15/20% for 30 seconds. Costs 60 mana each cast. Recasting refreshes the duration without stacking speed or banking time. Costs 2 SP per rank.
Thyranya is in pre-alpha. Skill values can change between updates. This page is generated from the current game data.