Entangled Missile
Entangling Cascade rank 1 + Nature Missile rank 1
Nature Missile deals 15% more damage to enemies still slowed by your Entangling Cascade.
Eight spirits, two companions at your side. Wildheart offers Briar Bear and Grove Dryad; Frostfang, Frozen Elk and Frost Owl; Earthsong, Stone Bull and Stone Serpent; Ancestors, Spirit Mender and Ancestral Drummer. Prepare your pair through your own spells, then direct its signature with Spirit Command.
Your direct spell hits mark enemies for four seconds. Your next companion hit against a marked enemy deals 10% more damage and uses the mark. Your spell hits also build healing charges for Spirit Mender and Rhythm for Ancestral Drummer once they reach rank 2.
You earn 1 skill point (SP) for every character level from level 2, up to 354 SP at level 355. Each skill has ranks; every rank costs SP and needs a minimum character level. Levelling up never upgrades a skill on its own.
Each of the four branches starts with an entry skill. Deeper skills need a prerequisite and some SP already spent in the same branch. Every branch ends in an ultimate, and you can learn at most 2 ultimates. You can spend in all four branches.
A synergy connects two learned skills and changes how they work together. You unlock synergy slots at levels 30, 100 and 200. Connecting one uses a Shaman Charm; disconnecting is free.
An Amnesia Potion refunds purchased skill points and clears your synergies, so you can rebuild. Utility ranks use the same SP budget and have their own level and prerequisite requirements. Basic Attack is free.
Pick a character level, then learn skills. Click a skill to read it, double-click to learn a rank, right-click to refund one. Share your build with the link button.
Descriptions are the in-game text. Rank values are shown for every rank; bold numbers change at that rank. "% base" means a percentage of the skill's base formula for your character.

Nature pressure and a guardian spirit
Fire a nature missile at an enemy.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Mana cost | 25 | 25 | 25 |
| Range | 9 m | 9 m | 9 m |
| Cooldown | 3 s | 3 s | 3 s |
| Damage | 58% base | 65% base | 71% base |
| Maximum enemies | 1 | 1 | 1 |
Synergies: Entangled Missile
Hit an enemy with nature magic and briefly slow their movement.
Requires: Nature Missile rank 1 · SP already spent in Wildheart: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Applied status duration | 2 s | 2 s | 2 s |
| Damage | 48% base | 48% base | 48% base |
| Mana cost | 40 | 40 | 40 |
| Range | 8 m | 8 m | 8 m |
| Maximum enemies | 1 | 1 | 1 |
| Slow strength (%) | 15 | 20 | 25 |
| Cooldown | 10 s | 10 s | 10 s |
Synergies: Entangled Missile, Entangled Pillar
Summon a Grove Dryad that attacks with poison thorns. From rank 2, its thorns briefly reduce enemy damage by 5% (8% from rank 3), and its six-second Briar Marks prepare enemies for companion combinations.
Requires: Nature Missile rank 1 · SP already spent in Wildheart: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 100 | 100 | 100 |
| Cooldown | 35 s | 35 s | 35 s |
| Companion health and damage bonus | 0% | 10% | 20% |
Synergies: Living Thicket, Withering Winter
Summon a sturdy Briar Bear that fights in melee. From rank 2, its hits draw nearby monsters' attention. From rank 3, it can roar to draw up to three monsters that are attacking you or the bear. You can have two different companions active.
Requires: Nature Missile rank 1 · SP already spent in Wildheart: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 90 | 90 | 90 |
| Cooldown | 35 s | 35 s | 35 s |
| Companion health and damage bonus | 0% | 10% | 20% |
Synergies: Guarded Thorns, Guardian Recovery, Living Thicket, Guardian's Covenant
Gain a shield that absorbs direct damage for up to four seconds. Only your strongest remaining shield applies.
Requires: Entangling Cascade rank 1 · SP already spent in Wildheart: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana cost | 40 | 40 | 40 |
| Duration | 4 s | 4 s | 4 s |
| Cooldown | 18 s | 18 s | 18 s |
| Shield strength | 30% base | 35% base | 45% base |
Synergies: Barked Blast, Ancestor Bark, Guarded Earthbond
Send a narrow beam of thorns through enemies in a line.
Requires: Entangling Cascade rank 1 or Summon Briar Bear rank 1 · SP already spent in Wildheart: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Mana cost | 75 | 75 | 75 |
| Cooldown | 15 s | 15 s | 15 s |
| Damage | 51% base | 51% base | 51% base |
| Range | 10 m | 12 m | 14 m |
Synergies: Guarded Thorns
Give your nearby Briar Bear a shield that absorbs direct damage for up to four seconds.
Requires: Summon Briar Bear rank 1 · SP already spent in Wildheart: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana cost | 45 | 45 | 45 |
| Duration | 4 s | 4 s | 4 s |
| Range | 10 m | 10 m | 10 m |
| Cooldown | 18 s | 18 s | 18 s |
| Shield absorption (% max health) | 6 | 8 | 10 |
Increase your direct Earth spell damage.
Requires: Thorn Beam rank 1 or Barkskin rank 2 or Guardian Bond rank 2 · SP already spent in Wildheart: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Earth spell damage bonus | 6% | 12% |
After a short warning, unleash a powerful nature blast at a chosen spot.
Requires: Earthen Confluence rank 1 · SP already spent in Wildheart: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Warning delay | 0.8 s |
| Area radius | 5 m |
| Cooldown | 75 s |
| Mana cost | 180 |
| Damage | 65% base |
Synergies: Barked Blast

Ice pursuit and single-target companion pressure
Fire an ice missile at an enemy.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 3 s | 3 s | 3 s |
| Range | 8 m | 10 m | 12 m |
| Damage | 68% base | 68% base | 68% base |
| Maximum enemies | 1 | 1 | 1 |
Synergies: Marked Ice
Send ice shards through enemies in a straight line.
Requires: Ice Missile rank 1 · SP already spent in Frostfang: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 45 | 45 | 45 |
| Range | 8 m | 8 m | 8 m |
| Cooldown | 12 s | 12 s | 12 s |
| Damage | 48% base | 53% base | 58% base |
Synergies: Wolf Shards
Summon a Frost Owl that attacks from range. From rank 2, its ice projectiles apply Chill, slowing enemies by 15% (20% from rank 3) for two seconds.
Requires: Ice Missile rank 1 · SP already spent in Frostfang: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 100 | 100 | 100 |
| Cooldown | 35 s | 35 s | 35 s |
| Companion health and damage bonus | 0% | 10% | 20% |
Synergies: Winter Hunt, Withering Winter
Summon a Frozen Elk that specialises in damaging one enemy at a time. From rank 2, it lunges at an enemy a few metres away to close the gap; it lunges more often from rank 3. You can have two different companions active.
Requires: Ice Missile rank 1 · SP already spent in Frostfang: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 85 | 85 | 85 |
| Cooldown | 35 s | 35 s | 35 s |
| Companion health and damage bonus | 0% | 10% | 20% |
Synergies: Wolf Shards, Winter Hunt, Warpath
Strike an enemy with ice and mark them. Your next direct spell hit against them deals bonus damage.
Requires: Ice Shards rank 1 · SP already spent in Frostfang: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Applied status duration | 6 s | 6 s | 6 s |
| Damage | 30% base | 30% base | 30% base |
| Mana cost | 25 | 25 | 25 |
| Range | 8 m | 8 m | 8 m |
| Maximum enemies | 1 | 1 | 1 |
| Marked-hit damage bonus | 12% | 16% | 20% |
| Cooldown | 12 s | 12 s | 12 s |
Synergies: Marked Ice
Strike an enemy with ice, dealing damage and briefly slowing them.
Requires: Ice Shards rank 1 or Summon Frozen Elk rank 1 · SP already spent in Frostfang: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Applied status duration | 2 s | 2.5 s | 3 s |
| Damage | 58% base | 58% base | 58% base |
| Mana cost | 65 | 65 | 65 |
| Range | 8 m | 8 m | 8 m |
| Maximum enemies | 1 | 1 | 1 |
| Slow strength (%) | 25 | 25 | 25 |
| Cooldown | 16 s | 16 s | 16 s |
Synergies: Entombed Skies, Frozen Fissure
Increase your nearby Frozen Elk's attack damage for six seconds.
Requires: Summon Frozen Elk rank 1 · SP already spent in Frostfang: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana cost | 40 | 40 | 40 |
| Duration | 6 s | 6 s | 6 s |
| Range | 10 m | 10 m | 10 m |
| Cooldown | 18 s | 18 s | 18 s |
| Companion damage bonus | 10% | 15% | 20% |
Synergies: Nurtured Hunt
Blast a chosen area with water after a short delay.
Requires: Glacial Entombment rank 1 or Winter's Mark rank 2 or Pack Hunt rank 2 · SP already spent in Frostfang: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Warning delay | 0.6 s | 0.6 s |
| Area radius | 2.5 m | 2.5 m |
| Damage | 54% base | 75% base |
| Mana cost | 65 | 65 |
| Range | 9 m | 9 m |
| Cooldown | 16 s | 16 s |
Synergies: Bull Water
Call seven waves of ice over the selected area, one second apart. Each wave damages and briefly slows enemies that remain inside.
Requires: Water Pump rank 1 · SP already spent in Frostfang: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Warning delay | 0.8 s |
| Cooldown | 75 s |
| Applied status duration | 2 s |
| Tick interval | 1 s |
| Mana cost | 165 |
| Range | 10 m |
| Pulses / shots | 7 |
| Area radius | 4 m |
| Slow strength (%) | 20 |
| Damage | 70% base |
Synergies: Entombed Skies

Committed ground control and an ancestral bull
Raise a stone pillar that blocks movement and projectiles without dealing damage. You can have one active at a time.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Warning delay | 0.6 s | 0.6 s | 0.6 s |
| Link activation radius (m) | 2 m | 2 m | 2 m |
| Duration | 3 s | 4 s | 5 s |
| Mana cost | 35 | 35 | 35 |
| Range | 8 m | 8 m | 8 m |
| Maximum active pillars | 1 | 1 | 1 |
| Cooldown | 10 s | 10 s | 10 s |
Synergies: Entangled Pillar
Create a toxic cloud for six seconds. Enemies it catches are poisoned for four seconds; each enemy can be poisoned once by that cloud.
Requires: Stone Pillar rank 1 · SP already spent in Earthsong: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Warning delay | 0.5 s | 0.5 s | 0.5 s |
| Cooldown | 16 s | 16 s | 16 s |
| Damage per tick | 10% base | 14% base | 18% base |
| Ticks / charges | 4 | 4 | 4 |
| Mana cost | 45 | 45 | 45 |
| Range | 8 m | 8 m | 8 m |
| Duration | 6 s | 6 s | 6 s |
| Area radius | 2.5 m | 2.5 m | 2.5 m |
Synergies: Toxic Quake
Increase your physical resistance.
Requires: Stone Pillar rank 1 · SP already spent in Earthsong: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Physical resistance + percentage points | 2 | 4 | 6 |
Summon a Stone Bull that fights in melee. From rank 2, its hits prepare enemies for companion combinations, and about once every eighteen seconds it slows up to three nearby enemies by 20% for three seconds. From rank 3, slowing two or more enemies also shields the Bull for 8% of its maximum health.
Requires: Stone Pillar rank 1 · SP already spent in Earthsong: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 90 | 90 | 90 |
| Cooldown | 35 s | 35 s | 35 s |
| Companion health and damage bonus | 0% | 10% | 20% |
Synergies: Bull Water, Shattering Fault
Erupt the ground in a small area, damaging enemies there.
Requires: Toxic Fog rank 1 · SP already spent in Earthsong: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Warning delay | 0.6 s | 0.6 s | 0.6 s |
| Area radius | 2 m | 2 m | 2 m |
| Damage | 65% base | 80% base | 95% base |
| Mana cost | 45 | 45 | 45 |
| Range | 8 m | 8 m | 8 m |
| Cooldown | 12 s | 12 s | 12 s |
Synergies: Frozen Fissure
Increase the direct damage of your ground attacks and attacks around you.
Requires: Toxic Fog rank 1 or Summon Stone Bull rank 1 · SP already spent in Earthsong: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Ground-area damage bonus | 6% | 12% | 18% |
Cause an earth blast at your nearby Stone Bull's position. The blast stays where you aimed it when casting.
Requires: Summon Stone Bull rank 1 · SP already spent in Earthsong: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Warning delay | 0.6 s | 0.6 s | 0.6 s |
| Area radius | 3 m | 3 m | 3 m |
| Damage | 35% base | 45% base | 55% base |
| Mana cost | 55 | 55 | 55 |
| Range | 10 m | 10 m | 10 m |
| Cooldown | 18 s | 18 s | 18 s |
Synergies: Guarded Earthbond
Summon a Stone Serpent that fires earth shards. Every third damaging hit against the same enemy triggers an extra earth burst. The count resets after six seconds without a hit. From rank 2, it can root your current target in place for 0.75 seconds; it never extends a root or roots an enemy within four seconds of a Shaman root.
Requires: Stoneweaver rank 1 or Fissure rank 2 or Earthbond rank 2 · SP already spent in Earthsong: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Mana cost | 100 | 100 |
| Cooldown | 35 s | 35 s |
| Companion health and damage bonus | 0% | 20% |
Synergies: Shattering Fault, Renewal Earth
Strike a chosen area with three earth pulses after a warning.
Requires: Summon Stone Serpent rank 1 · SP already spent in Earthsong: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Warning delay | 1 s |
| Cooldown | 80 s |
| Tick interval | 1 s |
| Mana cost | 180 |
| Range | 10 m |
| Pulses / shots | 3 |
| Area radius | 4 m |
| Damage | 50% base |
Synergies: Toxic Quake

Earned recovery, finite protection and cooperation
Heal another party player or one of your living spell companions. Scales with your magic level. Effective healing prepares your linked Pack Hunt for eight seconds. Cannot heal yourself or grant ancestor support charges.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Mana cost | 35 | 35 | 35 |
| Cooldown | 16 s | 16 s | 16 s |
| Range | 8 m | 8 m | 8 m |
| Maximum allies | 1 | 1 | 1 |
| Duration | 8 s | 8 s | 8 s |
| Healing | 80% base | 100% base | 125% base |
Synergies: Nurtured Hunt
Restore your health. Shares a cooldown with Light Healing.
Requires: Ancestral Touch rank 1 · SP already spent in Ancestors: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Healing | 100% base | 105% base | 110% base |
| Cooldown | 4 s | 3 s | 3 s |
| Mana cost | 70 | 65 | 60 |
Synergies: Guardian Recovery
Summon an Ancestral Drummer. From rank 2, your direct spell hits build up to three Rhythm charges (four from rank 3); Spirit Command spends two to briefly boost companion attack speed, or shield you and your companions when you target yourself.
Requires: Ancestral Touch rank 1 · SP already spent in Ancestors: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 100 | 100 | 100 |
| Cooldown | 35 s | 35 s | 35 s |
| Companion health and damage bonus | 0% | 10% | 20% |
Synergies: Ancestral Chorus, Warpath
Summon a Spirit Mender. From rank 2, it heals you or your most wounded nearby companion. Your direct spell hits earn its healing charges, up to three; each heal uses one charge. From rank 3, heals on targets below 35% health restore 50% more.
Requires: Ancestral Touch rank 1 · SP already spent in Ancestors: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 95 | 95 | 95 |
| Cooldown | 35 s | 35 s | 35 s |
| Companion health and damage bonus | 0% | 10% | 20% |
Synergies: Ancestor Bark, Ancestral Chorus, Guardian's Covenant, Renewal Earth
While your Mana Shield spell is active, damage it absorbs costs 10/15/20% less mana by rank. Requires the Mana Shield utility; the Mana Shield Ring alone is unaffected.
Requires: Intense Healing rank 1 · SP already spent in Ancestors: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana Shield absorption cost reduced (%) | 10 | 15 | 20 |
Synergies: Shielded Recovery
Restore a large amount of your health.
Requires: Intense Healing rank 1 or Summon Spirit Mender rank 1 · SP already spent in Ancestors: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Mana cost | 120 | 120 | 120 |
| Cooldown | 8 s | 6 s | 4 s |
| Healing | 80% base | 90% base | 100% base |
Synergies: Shielded Recovery
Use your equipped companion combination within eight seconds of a damaging spell hit. Each combination needs both companions within ten metres, at rank 2 (Stone Serpent combinations need the Serpent at rank 1). Target an enemy to attack or yourself for support; each combination lists its extra requirements. A rank 2 Drummer can also spend Rhythm without a ready combination. A valid command reserves one required Mender charge while casting; automatic healing can still use spare charges.
Requires: Summon Spirit Mender rank 1 · SP already spent in Ancestors: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana cost | 50 | 50 | 50 |
| Duration | 4 s | 5 s | 6 s |
| Cooldown | 18 s | 18 s | 18 s |
| Companion damage bonus | 30% | 45% | 60% |
| Range | 10 m | 10 m | 10 m |
Increase the bonus damage your companions deal when they consume a Spirit Accord mark left by your spell hit.
Requires: Ultimate Healing rank 1 or Shield Mastery rank 2 or Spirit Command rank 2 · SP already spent in Ancestors: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Spirit Accord bonus added | +4 pts | +8 pts |
For eight seconds, your nearby companions deal 50% more attack damage, attack 30% faster and gain shields that absorb direct damage equal to 8% of their maximum health.
Requires: Spirit Confluence rank 1 · SP already spent in Ancestors: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Cooldown | 80 s |
| Companion damage bonus | 50% |
| Duration | 8 s |
| Mana cost | 120 |
| Shield absorption (% max health) | 8 |
| Range | 10 m |
| Companion attack speed +% | 30 |
Learn both skills at the listed ranks, then connect the synergy in a free slot (levels 30, 100 and 200). Connecting uses a Shaman Charm.
Entangling Cascade rank 1 + Nature Missile rank 1
Nature Missile deals 15% more damage to enemies still slowed by your Entangling Cascade.
Summon Briar Bear rank 1 + Thorn Beam rank 1
While your Briar Bear is alive, Thorn Beam deals 10% more damage.
Barkskin rank 1 + Nature Blast rank 1
Nature Blast deals 10% more damage when cast while your Barkskin shield remains.
Summon Briar Bear rank 1 + Intense Healing rank 1
Intense Healing restores 15% more health while your Briar Bear is alive.
Winter's Mark rank 1 + Ice Missile rank 1
Ice Missile deals 10% more damage to enemies marked by your Winter's Mark.
Summon Frozen Elk rank 1 + Ice Shards rank 1
While your Frozen Elk is alive, Ice Shards deals 10% more damage.
Glacial Entombment rank 1 + Frozen Skies rank 1
Frozen Skies deals 15% more damage to enemies still slowed by your Glacial Entombment.
Ancestral Touch rank 1 + Pack Hunt rank 1
After Ancestral Touch restores health, casting Pack Hunt within eight seconds makes it last two seconds longer.
Entangling Cascade rank 1 + Stone Pillar rank 1
Stone Pillar lasts one second longer when cast within two metres of an enemy on the same floor still slowed by your Entangling Cascade.
Summon Stone Bull rank 1 + Water Pump rank 1
While your Stone Bull is alive, Water Pump deals 10% more damage.
Toxic Fog rank 1 + Earthquake rank 1
Earthquake deals 10% more damage to enemies poisoned by your Toxic Fog.
Glacial Entombment rank 1 + Fissure rank 1
Fissure deals 20% more damage to enemies still slowed by your Glacial Entombment.
Shield Mastery rank 1 + Ultimate Healing rank 1
Ultimate Healing restores 15% more health when cast while your Mana Shield spell is active and you have mana.
Summon Spirit Mender rank 1 + Barkskin rank 1
While your Spirit Mender is alive, Barkskin creates a 15% stronger shield.
Barkskin rank 1 + Earthbond rank 1
Earthbond deals 15% more damage when cast while your Barkskin shield remains.
Summon Briar Bear rank 2 + Summon Grove Dryad rank 2
After your spell hits prepare the pair, Spirit Command uses Grove Dryad's Briar Marks to slow up to three enemies near Briar Bear and give the bear a damage-absorbing shield. At command rank 3, it briefly roots enemies instead.
Only one of these can be connected: Living Thicket, Winter Hunt, Shattering Fault, Ancestral Chorus, Guardian's Covenant, Warpath, Withering Winter, Renewal Earth.
Summon Frozen Elk rank 2 + Summon Frost Owl rank 2
After your spell hits prepare the pair, Spirit Command uses Frost Owl's Chill to add ice damage to Frozen Elk's next damaging strike. Command rank 3 makes the strike stronger.
Only one of these can be connected: Winter Hunt, Living Thicket, Shattering Fault, Ancestral Chorus, Guardian's Covenant, Warpath, Withering Winter, Renewal Earth.
Summon Stone Bull rank 2 + Summon Stone Serpent rank 1
After your spell hits and Stone Bull's stomp prepare the pair, Spirit Command adds an earth burst to Stone Serpent's next hit. It hits up to two enemies, or four at command rank 3.
Only one of these can be connected: Shattering Fault, Living Thicket, Winter Hunt, Ancestral Chorus, Guardian's Covenant, Warpath, Withering Winter, Renewal Earth.
Summon Spirit Mender rank 2 + Summon Ancestral Drummer rank 2
Spirit Command spends one Spirit Mender healing charge and two Drummer Rhythm charges to share a healing pulse. At command rank 3, it also grants damage-absorbing shields.
Only one of these can be connected: Ancestral Chorus, Living Thicket, Winter Hunt, Shattering Fault, Guardian's Covenant, Warpath, Withering Winter, Renewal Earth.
Summon Briar Bear rank 2 + Summon Spirit Mender rank 2
After your spell hits prepare the pair, Spirit Command spends one Spirit Mender healing charge to heal you and Briar Bear, starting with whoever is most injured. Unused healing becomes shields that absorb direct damage.
Only one of these can be connected: Guardian's Covenant, Living Thicket, Winter Hunt, Shattering Fault, Ancestral Chorus, Warpath, Withering Winter, Renewal Earth.
Summon Frozen Elk rank 2 + Summon Ancestral Drummer rank 2
Hit with two different spells and build two Drummer Rhythm charges, then use Spirit Command to briefly increase Frozen Elk's attack and movement speed.
Only one of these can be connected: Warpath, Living Thicket, Winter Hunt, Shattering Fault, Ancestral Chorus, Guardian's Covenant, Withering Winter, Renewal Earth.
Summon Grove Dryad rank 2 + Summon Frost Owl rank 2
After your spell hits prepare the pair, Spirit Command uses Grove Dryad's Briar Mark and Frost Owl's Chill to briefly reduce one enemy's damage and movement speed.
Only one of these can be connected: Withering Winter, Living Thicket, Winter Hunt, Shattering Fault, Ancestral Chorus, Guardian's Covenant, Warpath, Renewal Earth.
Summon Stone Serpent rank 1 + Summon Spirit Mender rank 2
After your spell hits prepare the pair, Spirit Command spends one Spirit Mender healing charge to make Stone Serpent's next earth hit release a small shared healing pulse.
Only one of these can be connected: Renewal Earth, Living Thicket, Winter Hunt, Shattering Fault, Ancestral Chorus, Guardian's Covenant, Warpath, Withering Winter.
Buy each rank from the same skill-point budget as your tree skills. Utility spending does not open branch gates. Basic Attack is free; reaching a level does not automatically buy a utility rank.
Light a fire for cooking.
Create a light to illuminate your surroundings.
Remove poison from yourself.
Create food.
Restore a small amount of your health.
For 15 seconds, all damage you take drains your mana instead of your health, one mana per damage. The shield breaks for good when your mana runs out. Costs 20 mana, 30s cooldown.
Increase your movement speed by 10/15/20% for 30 seconds. Costs 60 mana each cast. Recasting refreshes the duration without stacking speed or banking time. Costs 2 SP per rank.
Thyranya is in pre-alpha. Skill values can change between updates. This page is generated from the current game data.