Measured Kill
Identify Weakness rank 1 + Backstab rank 1
After Identify Weakness, your next Backstab cast within four seconds deals 15% more damage. A miss still uses the bonus.
A close-range vocation built around rear positioning, short attack windows, your own poison and bleeds, and healing from the damage you deal. Execution finishes, Shadow moves and spreads pressure, Venom wears enemies down and Blood keeps you alive.
Your direct spell hits deal 15% more damage when they strike from behind an enemy.
You earn 1 skill point (SP) for every character level from level 2, up to 354 SP at level 355. Each skill has ranks; every rank costs SP and needs a minimum character level. Levelling up never upgrades a skill on its own.
Each of the four branches starts with an entry skill. Deeper skills need a prerequisite and some SP already spent in the same branch. Every branch ends in an ultimate, and you can learn at most 2 ultimates. You can spend in all four branches.
A synergy connects two learned skills and changes how they work together. You unlock synergy slots at levels 30, 100 and 200. Connecting one uses an Assassin Charm; disconnecting is free.
An Amnesia Potion refunds purchased skill points and clears your synergies, so you can rebuild. Utility ranks use the same SP budget and have their own level and prerequisite requirements. Basic Attack is free.
Pick a character level, then learn skills. Click a skill to read it, double-click to learn a rank, right-click to refund one. Share your build with the link button.
Descriptions are the in-game text. Rank values are shown for every rank; bold numbers change at that rank. "% base" means a percentage of the skill's base formula for your character.

Rear attacks, exposed openings and finishers
Move behind an enemy and strike. If there is no clear space behind them, strike from your current position if they are within melee range.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Mana cost | 25 | 25 | 25 |
| Range | 4 m | 4.5 m | 5 m |
| Cooldown | 8 s | 8 s | 8 s |
| Damage | 171% base | 202% base | 234% base |
| Maximum enemies | 1 | 1 | 1 |
Synergies: Measured Kill, Phantom Opening
Increase the critical chance of your direct Assassin spell hits.
Requires: Backstab rank 1 · SP already spent in Execution: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Primary direct critical chance added | +2 pts | +4 pts | +6 pts |
Increase the damage of your direct spell hits from behind an enemy.
Requires: Backstab rank 1 · SP already spent in Execution: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Rear-arc damage bonus | 4% | 7% | 10% |
Increase your direct Assassin spell damage for six seconds. Your first direct physical spell hit during it ignores the target's armor.
Requires: Backstab rank 1 · SP already spent in Execution: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Primary direct damage bonus | 8% | 11% | 14% |
| Duration | 6 s | 6 s | 6 s |
| Cooldown | 20 s | 20 s | 20 s |
| Mana cost | 20 | 20 | 20 |
Synergies: Measured Kill
Strike an enemy and leave them vulnerable to your next direct spell hit.
Requires: Killer Instinct rank 1 · SP already spent in Execution: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Range | 2 m | 2 m | 2 m |
| Maximum enemies | 1 | 1 | 1 |
| Next direct-hit damage bonus | 10% | 13% | 16% |
| Duration | 5 s | 5 s | 5 s |
| Cooldown | 12 s | 12 s | 12 s |
| Mana cost | 20 | 20 | 20 |
| Damage | 90% base | 100% base | 110% base |
Synergies: Opened Wound, Final Judgment
Throw a dagger that pierces enemies in a straight line.
Requires: Killer Instinct rank 1 or Identify Weakness rank 1 · SP already spent in Execution: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Mana cost | 30 | 30 | 30 |
| Range | 8 m | 10 m | 12 m |
| Cooldown | 10 s | 10 s | 10 s |
| Damage | 144% base | 171% base | 198% base |
| Maximum enemies | 2 | 3 | 4 |
Synergies: Phantom Opening, Returning Blade
Strike an enemy, dealing 15% more damage if they are below 30% health.
Requires: Identify Weakness rank 1 · SP already spent in Execution: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Below 30% health: damage +% | 15 | 15 | 15 |
| Maximum enemies | 1 | 1 | 1 |
| Range | 2 m | 2 m | 2 m |
| Cooldown | 14 s | 14 s | 14 s |
| Mana cost | 25 | 25 | 25 |
| Damage | 85% base | 100% base | 115% base |
Synergies: Opened Wound, Toxic Finish
Increase your direct Assassin spell damage.
Requires: Phantom Dagger rank 1 or Expose Vitality rank 2 or Final Cut rank 2 · SP already spent in Execution: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Primary direct damage bonus | 5% | 9% |
Deliver a heavy melee strike, dealing 50% more damage to enemies below 30% health.
Requires: Keen Blades rank 1 · SP already spent in Execution: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Below 30% health: damage +% | 50 |
| Maximum enemies | 1 |
| Range | 2 m |
| Cooldown | 90 s |
| Mana cost | 60 |
| Damage | 450% base |
Synergies: Final Judgment

Safe repositioning, haste and bounded shadow attacks
Dash forward, damaging enemies along your path. Obstacles and bodies stop your dash.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Maximum enemies | 2 | 3 | 4 |
| Area radius | 0.8 m | 0.8 m | 0.8 m |
| Range | 3 m | 4 m | 5 m |
| Cooldown | 14 s | 14 s | 14 s |
| Mana cost | 25 | 25 | 25 |
| Damage | 90% base | 117% base | 144% base |
Synergies: Feigned Opening
Prepare against one enemy for four seconds. Its next direct hit on you deals 20/25/30% less damage, consuming Feint. Periodic damage and attacks on others do not consume it. You can prepare against only one enemy at a time.
Requires: Cutting Dash rank 1 · SP already spent in Shadow: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 25 | 25 | 25 |
| Cooldown | 16 s | 16 s | 16 s |
| Range | 6 m | 6 m | 6 m |
| Duration | 4 s | 4 s | 4 s |
| Incoming damage reduction (%) | 20 | 25 | 30 |
| Maximum targets | 1 | 1 | 1 |
Synergies: Feigned Opening
Restore your health.
Requires: Cutting Dash rank 1 · SP already spent in Shadow: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 9 | 14 |
| Healing | 100% base | 105% base | 110% base |
| Cooldown | 4 s | 3 s | 3 s |
| Mana cost | 35 | 32 | 30 |
Throw an aimed binding dagger. Hitting an enemy from behind roots it for 1/1.25/1.5 seconds without dealing damage. The rear angle uses your cast-start position; moving around the enemy during flight does not earn the root. Does not stun or silence.
Requires: Cutting Dash rank 1 · SP already spent in Shadow: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Mana cost | 35 | 35 | 35 |
| Cooldown | 18 s | 18 s | 18 s |
| Range | 8 m | 8 m | 8 m |
| Duration | 1 s | 1.25 s | 1.5 s |
| Maximum targets | 1 | 1 | 1 |
Reduce the strength of movement slows affecting you for four seconds.
Requires: Feint rank 1 · SP already spent in Shadow: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana cost | 20 | 20 | 20 |
| Duration | 4 s | 4 s | 4 s |
| Cooldown | 20 s | 20 s | 20 s |
| Slow magnitude reduced (%) | 30 | 40 | 50 |
Synergies: Fading Step
Throw a bomb that explodes at the chosen spot, damaging and briefly slowing nearby enemies.
Requires: Feint rank 1 or Shadow Bind rank 1 · SP already spent in Shadow: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Slow strength (%) | 25 | 25 | 25 |
| Damage | 55% base | 70% base | 85% base |
| Mana cost | 40 | 40 | 40 |
| Duration | 3 s | 3 s | 3 s |
| Cooldown | 22 s | 22 s | 22 s |
| Area radius | 2 m | 2.5 m | 3 m |
| Range | 6 m | 6 m | 6 m |
Synergies: Eclipse Dance
Dash toward the chosen point, stopping at obstacles and bodies.
Requires: Shadow Bind rank 1 · SP already spent in Shadow: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana cost | 20 | 20 | 20 |
| Range | 3 m | 4 m | 5 m |
| Cooldown | 16 s | 16 s | 16 s |
Synergies: Fading Step, Returning Blade
Reduce the mana cost of Cutting Dash, Feint, Shadow Bind and Shadow Retreat.
Requires: Eclipse Bomb rank 1 or Smoke Veil rank 2 or Shadow Retreat rank 2 · SP already spent in Shadow: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Mobility mana-cost reduction | 15% | 25% |
Unleash three waves of shadow attacks against up to three enemies. Being stunned interrupts the remaining waves.
Requires: Death's Haste rank 1 · SP already spent in Shadow: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Damage | 94% base |
| Maximum enemies | 3 |
| Mana cost | 65 |
| Pulses / shots | 3 |
| Cooldown | 90 s |
| Tick interval | 0.75 s |
| Area radius | 8 m |
| Range | 8 m |
Synergies: Eclipse Dance

Owned poison, bleeding wounds and controlled pressure
Strike an enemy in melee and poison them for six seconds.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Maximum enemies | 1 | 1 | 1 |
| Ticks / charges | 6 | 6 | 6 |
| Range | 2 m | 2 m | 2 m |
| Cooldown | 10 s | 10 s | 10 s |
| Damage per tick | 10% base | 13% base | 16% base |
| Mana cost | 20 | 20 | 20 |
| Damage | 80% base | 96% base | 112% base |
Synergies: Deep Venom, Toxic Finish
Coat your blades for six seconds. Your next direct spell hit that damages an enemy's health poisons them for four seconds.
Requires: Venom Edge rank 1 · SP already spent in Venom: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Duration | 6 s | 6 s | 6 s |
| Damage per tick | 4% base | 6% base | 8% base |
| Cooldown | 20 s | 20 s | 20 s |
| Ticks / charges | 4 | 4 | 4 |
| Mana cost | 20 | 20 | 20 |
Synergies: Deep Venom
Your direct spells deal more damage to enemies poisoned by your Assassin spells.
Requires: Venom Edge rank 1 · SP already spent in Venom: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Direct damage bonus against your poison | 4% | 7% | 10% |
Release a shuriken burst around your casting position after a short delay, damaging nearby enemies.
Requires: Venom Edge rank 1 · SP already spent in Venom: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Area radius | 2 m | 2.5 m | 3 m |
| Range | 3 m | 3 m | 3 m |
| Cooldown | 14 s | 14 s | 14 s |
| Mana cost | 30 | 30 | 30 |
| Damage | 88% base | 112% base | 136% base |
Synergies: Hamstrung Burst
Strike an enemy in melee and slow them for three seconds.
Requires: Coated Blades rank 1 · SP already spent in Venom: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Slow strength (%) | 20 | 25 | 30 |
| Cooldown | 12 s | 12 s | 12 s |
| Maximum enemies | 1 | 1 | 1 |
| Duration | 3 s | 3 s | 3 s |
| Range | 2 m | 2 m | 2 m |
| Mana cost | 20 | 20 | 20 |
| Damage | 45% base | 55% base | 65% base |
Synergies: Hamstrung Burst
Throw a dart that strikes the first enemy in its path and poisons them for six seconds.
Requires: Coated Blades rank 1 or Shuriken Nightmare rank 1 · SP already spent in Venom: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Maximum enemies | 1 | 1 | 1 |
| Ticks / charges | 6 | 6 | 6 |
| Range | 8 m | 10 m | 12 m |
| Cooldown | 12 s | 12 s | 12 s |
| Damage per tick | 8% base | 11% base | 14% base |
| Mana cost | 25 | 25 | 25 |
| Damage | 64% base | 80% base | 96% base |
Strike an enemy in melee and make them bleed for six seconds.
Requires: Shuriken Nightmare rank 1 · SP already spent in Venom: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Maximum enemies | 1 | 1 | 1 |
| Ticks / charges | 6 | 6 | 6 |
| Range | 2 m | 2 m | 2 m |
| Cooldown | 14 s | 14 s | 14 s |
| Damage per tick | 11% base | 14% base | 18% base |
| Mana cost | 25 | 25 | 25 |
| Damage | 72% base | 88% base | 104% base |
Synergies: Spreading Agony, Wound Siphon
Increase the damage of poison and bleeding you apply with Assassin spells.
Requires: Venom Dart rank 1 or Hamstring rank 2 or Rupture rank 2 · SP already spent in Venom: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Poison/bleed damage bonus | 8% | 14% |
Unleash a shuriken burst that damages nearby enemies and poisons them for six seconds.
Requires: Toxic Mastery rank 1 · SP already spent in Venom: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Damage per tick | 25% base |
| Damage | 140% base |
| Mana cost | 60 |
| Area radius | 4 m |
| Cooldown | 90 s |
| Ticks / charges | 6 |
| Range | 4 m |
Synergies: Spreading Agony

Direct-hit life drain and self recovery
Strike an enemy in melee.
Requires: none
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 10 | 20 | 35 |
| Skill points | 4 | 8 | 9 |
| Mana cost | 20 | 20 | 20 |
| Range | 2 m | 2 m | 2 m |
| Cooldown | 8 s | 8 s | 8 s |
| Damage | 104% base | 128% base | 152% base |
| Maximum enemies | 1 | 1 | 1 |
Synergies: Blood Price
Increase your physical resistance.
Requires: Bloodbath rank 1 · SP already spent in Blood: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Physical resistance + percentage points | 2 | 3 | 4 |
Your direct spell hits restore health based on damage dealt.
Requires: Bloodbath rank 1 · SP already spent in Blood: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Life stolen (%) | 3 | 4 | 5 |
Strike an enemy in melee and heal for a portion of the health damage dealt.
Requires: Bloodbath rank 1 · SP already spent in Blood: 4
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 20 | 30 | 45 |
| Skill points | 4 | 12 | 20 |
| Maximum enemies | 1 | 1 | 1 |
| Healing from health damage dealt | 15% | 20% | 25% |
| Range | 2 m | 2 m | 2 m |
| Cooldown | 16 s | 16 s | 16 s |
| Mana cost | 30 | 30 | 30 |
| Damage | 60% base | 70% base | 80% base |
Synergies: Wound Siphon, Renewed Hunt
Draw shadow into your wounds and restore a large amount of your health. Scales with your magic level.
Requires: Tough Skin rank 1 · SP already spent in Blood: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 12 | 20 |
| Healing | 200% base | 225% base | 250% base |
| Cooldown | 12 s | 10 s | 8 s |
| Mana cost | 80 | 80 | 80 |
Synergies: Crimson Recovery
For six seconds, your direct spell hits restore health based on damage dealt.
Requires: Tough Skin rank 1 or Transfusion rank 1 · SP already spent in Blood: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 35 | 50 | 75 |
| Skill points | 6 | 15 | 24 |
| Life stolen (%) | 6 | 8 | 10 |
| Duration | 6 s | 6 s | 6 s |
| Cooldown | 24 s | 24 s | 24 s |
| Mana cost | 20 | 20 | 20 |
Synergies: Blood Price
Increase your mana regeneration.
Requires: Transfusion rank 1 · SP already spent in Blood: 12
| Rank | 1 | 2 | 3 |
|---|---|---|---|
| Character level | 30 | 45 | 65 |
| Skill points | 4 | 9 | 14 |
| Mana every 4 s | 3 | 5 | 8 |
Synergies: Renewed Hunt
Increase your maximum health, based on your vocation and level before equipment bonuses.
Requires: Blood Siphon rank 1 or Umbral Mending rank 2 or Dark Renewal rank 2 · SP already spent in Blood: 24
| Rank | 1 | 2 |
|---|---|---|
| Character level | 45 | 80 |
| Skill points | 8 | 40 |
| Maximum health +% | 3 | 5 |
Drain enemies within 2.5 metres, healing for 30% of the damage dealt. For the next eight seconds, your direct spell hits steal life.
Requires: Vital Confluence rank 1 · SP already spent in Blood: 47 · Counts toward the 2-ultimate limit.
| Rank | 1 |
|---|---|
| Character level | 60 |
| Skill points | 12 |
| Damage | 200% base |
| Area radius | 2.5 m |
| Healing from health damage dealt | 30% |
| Life stolen (%) | 18 |
| Duration | 8 s |
| Cooldown | 90 s |
| Mana cost | 55 |
Synergies: Crimson Recovery
Learn both skills at the listed ranks, then connect the synergy in a free slot (levels 30, 100 and 200). Connecting uses an Assassin Charm.
Identify Weakness rank 1 + Backstab rank 1
After Identify Weakness, your next Backstab cast within four seconds deals 15% more damage. A miss still uses the bonus.
Expose Vitality rank 1 + Final Cut rank 1
Final Cut deals 15% more damage when it consumes your Expose Vitality mark.
Phantom Dagger rank 1 + Backstab rank 1
Damaging an enemy's health with Phantom Dagger makes your next Backstab cast within four seconds deal 15% more damage.
Expose Vitality rank 1 + Death Sentence rank 1
Death Sentence deals 10% more damage when it consumes your Expose Vitality mark.
Feint rank 1 + Cutting Dash rank 1
After Feint prevents damage, your next Cutting Dash started within four seconds costs 20% less mana. The discount is consumed when that dash commits.
Eclipse Bomb rank 1 + Shadow Dance rank 1
Shadow Dance deals 15% more damage to enemies still slowed by your Eclipse Bomb.
Smoke Veil rank 1 + Shadow Retreat rank 1
Shadow Retreat costs 20% less mana while your Smoke Veil is active.
Shadow Retreat rank 1 + Phantom Dagger rank 1
After travelling at least one metre with Shadow Retreat, your next Phantom Dagger cast within four seconds deals 20% more damage.
Coated Blades rank 1 + Venom Edge rank 1
Using Coated Blades with Venom Edge extends Venom Edge's poison by two seconds. The coating also applies its usual four-second poison.
Venom Edge rank 1 + Final Cut rank 1
Final Cut deals 15% more damage to enemies affected by your Venom Edge poison.
Hamstring rank 1 + Shuriken Nightmare rank 1
Shuriken Nightmare deals 15% more damage to enemies still slowed by your Hamstring.
Rupture rank 1 + Venom Tempest rank 1
Venom Tempest's poison lasts two seconds longer on enemies already bleeding from your Rupture.
Blood Siphon rank 1 + Bloodbath rank 1
Bloodbath deals 10% more damage while your Blood Siphon is active.
Rupture rank 1 + Transfusion rank 1
Against an enemy bleeding from your Rupture, Transfusion heals for an extra 10% of health damage dealt.
Vampirism rank 1 + Umbral Mending rank 1
Umbral Mending restores 15% more health while your Vampirism is active.
Transfusion rank 1 + Dark Renewal rank 1
Transfusion damaging an enemy's health refunds 15 mana, once per cast.
Buy each rank from the same skill-point budget as your tree skills. Utility spending does not open branch gates. Basic Attack is free; reaching a level does not automatically buy a utility rank.
Light a fire for cooking.
Create a light to illuminate your surroundings.
Remove poison from yourself.
Create food.
Restore a small amount of your health.
Increase your movement speed by 10/15/20% for 30 seconds. Costs 60 mana each cast. Recasting refreshes the duration without stacking speed or banking time. Costs 2 SP per rank.
Thyranya is in pre-alpha. Skill values can change between updates. This page is generated from the current game data.